Use the equation square root of (gravity times distance)/(2 sin theta*cos theta) when the height difference between the initial and final is negligible, meaning the same. If different heights, use the same without the 2 on the bottom. Use the equation square root of (gravity times distance)/(2 sin theta*cos theta) when the height difference between the initial and final is negligible, meaning the same. If different heights, use the same without the 2 on the bottom.
If this is a problem associated with gravity, then gravity will accelerate an object toward earth. And, because it is at some height at the beginning of its fall, we can make some calculations to see how fast it is going at any given moment (air resistance aside) and also how far it has fallen. There is a gravitational force associated with the earth. It pulls on stuff. And that force is fairly constant from place to place. We assign it a fixed value called the gravimetric constant (g0, gn or sometimes just g), and it is said to be 9.80665 m/s2 or about 32.174 ft/s2 as agreed upon by international concensus. We have to have something to work with because of the slight variations in gravity at different places around the globe. And g is the value we go with. Think of it as an "average" if you want to. With the gravitational constant, we can determine that the velocity at the end of one second of fall will be about 32.174 feet per second. After two seconds, it is moving 64.248 feet per second. But that's finding velocity given time. If we know how high the object was at the beginning of its fall, we can, with the gravitational constant, calculate how fast it will be going after any distance it has fallen. There is a formula for that, of course. vfinal2 = vinitial2 + [2g (sfinal - sinitial)] The square of the final velocity equals the square of the initial velocity plus the product of twice the acceleration due to gravity times the difference in the altitudes or heights of the falling body from beginning to end.
How do you find velocity given angle and highest point of object?
Let's say this is a problem about a ball shot out of a cannon. When the cannon is fired, the ball has 2 components of its velocity, vertical and horizontal.
The initial vertical velocity = V * sin θ , Vi = V * sin θ
When the ball reaches the top of its path it stops going up, which means the vertical velocity = 0 m/s.
The final vertical velocity for the up trip = 0 m/s,Vf = 0
.
Average velocity = (vi + vf) ÷ 2
.
Average velocity = (V * sin θ + 0) ÷ 2
.
Eq.#1..Average velocity = (V * sin θ) ÷ 2
.
Due to gravity, the ball's vertical velocity decreases by 9.8 m/s each second.
Vi = V * sin θ
Vf = 0
Change in velocity = Vfinal - Vinitial
Acceleration due to gravity = -9.8 m/s^2
Vfinal - Vinitial = acceleration * time
(0 - V * sin θ) ÷ -9.8 = time
.
Time = -V * sin θ ÷ -9.8
.
Eq.#2..Time = V * sin θ ÷ 9.8
.
Distance = Average velocity * time
The distance upward is Height.
Eq.#3..Height = Average velocity * time
Substitute Eq.#1 for average velocity and Eq.#2 for Time into Eq.#3.
Height = [(V * sin θ) ÷ 2]* [V * sin θ ÷ 9.8]
Eq.#4.. Height = (V^2 * sin^2 θ) ÷ (2 * 9.8)
The general equation would be
Eq.#5.. Height = (V^2 * sin^2 θ) ÷ (2 * g), g = acceleration due to gravity.
Solve Eq.#5 for velocity;… multiply both sides by 2g
Height * 2g = (V^2 * sin^2 θ)…divide both sides by sin^2 θ
(Height * 2g) ÷ sin^2 θ = V^2
V^2 = (Height * 2g) ÷ sin^2 θ
Eq.#6…V = [(Height * 2g) ÷ sin^2 θ]^0.5
Now if we had values of height and angle, we could find V
The formula for finding that out is velocity = distance / mass
they are different words with the same meaning.
it can be calculated at a particular instant as it is total displacement in given time
by using trig. So draw a triangle out with the given information. for example 1 line is 12m/s, another line is Um/s (u for unknown) and one line is resultant velocity. add your angle in and use trig to work out what you want.
Yes. Velocity is speed per unit of time with a direction vector telling you which way the object in question is moving. Acceleration is a change in velocity - in any part of velocity. If something like, say, a rock is in deep space (a zillion light years from anything) and it's moving along unaffected by any gravity or other forces, it has some velocity (some speed in a given direction, or is moving at some distance per unit of time in a given direction), but it isn't changing speed or direction. If something is moving without changing its speed or its direction (either of which requires a force to act on the object - to accelerate the object), it has zero acceleration. Such an object is said to have a constant velocity and will have zero acceleration. Certainly if an object is not moving, it has zero velocity and zero acceleration, but that's probably not what is being asked. It has velocity (zero) and no acceleration. To recap, an object can have a non-zero velocity and zero acceleration.
From the information given, we don't really know. We know that the acceleration vector points to the right, but the velocity could be anywhere.
depends on the angle with which it is thrown, the velocity given to it.
It is the object's velocity.
Its "velocity".
velocity
An angular velocity is the angle turned in a given time by a body rotating around an axis.
The velocity of an object in uniform circular motion is constant, because, velocity is the rate of change of position at a given time or speed.
Velocity is the speed of an object in a given direction. It is typically measured in meters/second.
Velocity
Get the value of initial velocity. Get the angle of projection. Break initial velocity into components along x and y axis. Apply the equation of motion .
acceleration or decceleration...
No. It's the rate at which a object changes velocity (speed).
Veloicty is distance divided by time, for a object moving in a given direction. If direction is not given, then it is speed.