The output is multiplied by 5.
the output is divided by 4
The output is doubled.
A limit in calculus is a value which a function, f(x), approaches at particular value of x. They can be used to find asymptotes, or boundaries, of a function or to find where a graph is going in ambiguous areas such as asymptotes, discontinuities, or at infinity. There are many different ways to find a limit, all depending on the particular function. If the function exists and is continuous at the value of x, then the corresponding y value, or f (x), is the limit at that value of x. However, if the function does not exist at that value of x, as happens in some trigonometric and rational functions, a number of calculus "tricks" can be applied: such as L'Hopital's Rule or cancelling out a common factor.
The domain of f(x)=3sin(2x) is all real numbers ----Any number can be input into this function and receive a valid output The range of f(x)=3sin(2x) is [-3,3] ----The range of y=sin(x) is [-1,1] frequency modulation, which happens when the argument of a sine function is modified, does not affect the range of a cosine or sine function, so the range of y=sin(2x) is also [-1,1]. Amplitude modulation, which happens when the entire function is multiplied by a numerical constant, does affect the range. If any number put into y=sin(2x) will output a maximum of 1, the most an input can cause in y=3sin(2x) will be 3 times the maximum of y=sin(2x), and the same for the minimums, so the range of y=3sin(2x) is from -3 to 3. If you would like a more complete explanation of the concepts underlying domain and range of functions, message me and I can more completely explain them.
the left end of the graph is going in a positive direction and the right end is going in a negative direction.
the output is divided by 3.
the output is divided by 4
the output is halved
The output is tripled.
the output is divided by 3.
The output is multiplied by 5.
The output is multiplied by 3.
The output is three times as large.
The output is doubled.
you use the output of the first function as the input of the second function.
It depends on the nature of the function.
Procedural programming is a computer programming technique in which the program is divided into modules like function or subroutine or procedure or subprograms, where as ... "Modular Programming" is the act of designing and writing programs as interactions among functions that each perform a single well-defined function, and which have minimal side-effect interaction between them. Put differently, the content of each function is cohesive, and there is low coupling between functions as happens in procedural programming.