The output is multiplied by 5.
the output is halved
The output is multiplied by 3.
Yes, that happens with any continuous function. The limit is equal to the function value in this case.Yes, that happens with any continuous function. The limit is equal to the function value in this case.Yes, that happens with any continuous function. The limit is equal to the function value in this case.Yes, that happens with any continuous function. The limit is equal to the function value in this case.
Two functions are the inverse of one another if, for any value "x" (within the relevant range of numbers), if you apply the first function, and then you apply the other function to the result, you get the original value ("x") back. For example, starting with 3, if you square it you get 9; if you take the square root of 9, you get 3. The same happens for any non-negative number; thus, squaring and taking the square root are inverses of one another.
That all depends on the functions you are given for the problem! When you add or subtract from the original function, then we obtain the new function. If you combine the functions with different domains, then the domain of the addition/subtract obeys whatever domain other function has. For instance: f(x) = 1/x and g(x) = x f(x) + g(x) = (1/x) + x = (1 + x²)/x Then, the domain is all real values except 0 since x = 0 makes the denominator zero, hence making the whole expression undefined. If x = 0, then this makes f(0) undefined.
the output is divided by 3.
the output is divided by 4
the output is halved
The output is tripled.
the output is divided by 3.
The output is multiplied by 5.
The output is multiplied by 3.
The output is three times as large.
The output is doubled.
you use the output of the first function as the input of the second function.
It depends on the nature of the function.
Procedural programming is a computer programming technique in which the program is divided into modules like function or subroutine or procedure or subprograms, where as ... "Modular Programming" is the act of designing and writing programs as interactions among functions that each perform a single well-defined function, and which have minimal side-effect interaction between them. Put differently, the content of each function is cohesive, and there is low coupling between functions as happens in procedural programming.