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If the reflection is over the x value, the x-value does not change.
When you multiply a fraction by 1, the value does not change. It is like this for any number.
The change in the input value is equalto the change in the output value.
A change in the coefficient, a change in the value of a variable.
Spectrum
Tint is the light value of a hue and shade is the dark
Hue, shade, tint, value.
Mixing a hue with its compliment dulls the hue, or lowers its intensity. the more compliment u add to a hue, the duller the hue looks.
Color
Value
Five cents.
value intensity hue
Hue, Saturation , and Value :) -loveyou-
It will immediately redraw the chart based on the new value
Colors, also called hues, are generally described by two factors: value and intensity (or saturation). Value is how light or dark a hue is. Intensity is how bright or muted a hue is. Describing a color as "soft" is somewhat subjective. A "soft green" usually refers to a more muted hue. But for some a lighter value of the hue may seem "soft". Dark green would refer to adding black or another color that contains black to the original hue. A muted green could be dark or light.
Imagine a color wheel going from 0 to 359 (like the degrees in a circle). The hue of the game will do less damage to a monster of the same hue (approaching zero if the monster's hue is the same as your gem) to double damage if the hue of gem is the opposite side of the color wheel from the hue of the monster. If your gem has a hue of 1 and the monster has a hue of 1, your gem does 0 damage. If your gem has a hue of 1 and the monster has a hue of 181, your gem does double damage. You can change the hue of your gem by combining it with other gems. Basically this encourages you to have a variety of gem colors available.
The answers are:*hue*Value*Intensity