The shortest distance from start to finish.
If we look at two displacement events, we will see a net displacement as a result. Certainly an object can be moved a certain distance, and then moved back. This will result in a net displacement of zero. But in any case, we might want to use a vector to represent each displacement to find a net displacement. Let's look at something simple and easy to see how that vector thing works. Picture a Chess or checker board in front of you on the table. Just the board. Start in the bottom left corner and plot a displacement vector of three squares to the right. We draw an arrow from the very bottom left corner to the right across the bottom of three squares. The starting point is called the "tail" and the end point with the arrow on it is called the "head" of the vector. Got that one? Now we're going to plot a displacement vector three squares up. Draw an arrow from the bottom left corner three squares up. You have two arrows three squares long. Both start in the same place. Those are your two displacement vectors. Now for the trick part. "Pick up" the second vector. You're going to "move" it and "connect" it to the first vector. And you'll put the "tail" of the second vector on the "head" of the first vector. Now look at what you have. The first vector is as it was, but the second vector is at the arrow (the head) of the first vector and goes up those three squares. You've just done a vector addition. You know what's next - draw a third vector from the bottom left corner to the head of the second vector. This third vector will slant up at a 45 degree angle and go to the head of the second vector. This third vector could be called the displacement vector, as it shows you where you end up if you do the two displacements as asked. Simple and easy. Not all displacement vectors will be this simple, but you can plot any one of them just as easily. That is, you can add any two vectors in just this way. Draw the first one and then start the second one where you ended up with the first one. Then draw your third vector from the point of origin to the end point of that second vector. Presto! Your displacement problem is solved! And it's expressed as that third vector. The length of the third vector is the magnitude of the net displacement. With the application of trigonometric functions to each vector, you can find out exactly where you end up, and how far (the displacement) from the point of origin you finish your journey. Very similar to graphing two line segments, which is effectively what you are doing. If you are concerned with the energy expended in this activity, a similar process will allow you to make the calculations necessary to find your answer.
If we look at two displacement events, we will see a net displacement as a result. Certainly an object can be moved a certain distance, and then moved back. This will result in a net displacement of zero. But in any case, we might want to use a vector to represent each displacement to find a net displacement. Let's look at something simple and easy to see how that vector thing works.
Picture a chess or checker board in front of you on the table. Just the board. Start in the bottom left corner and plot a displacement vector of three squares to the right. We draw an arrow from the very bottom left corner to the right across the bottom of three squares. The starting point is called the "tail" and the end point with the arrow on it is called the "head" of the vector. Got that one? Now we're going to plot a displacement vector three squares up. Draw an arrow from the bottom left corner three squares up. You have two arrows three squares long. Both start in the same place. Those are your two displacement vectors. Now for the trick part.
"Pick up" the second vector. You're going to "move" it and "connect" it to the first vector. And you'll put the "tail" of the second vector on the "head" of the first vector. Now look at what you have. The first vector is as it was, but the second vector is at the arrow (the head) of the first vector and goes up those three squares. You've just done a vector addition. You know what's next - draw a third vector from the bottom left corner to the head of the second vector. This third vector will slant up at a 45 degree angle and go to the head of the second vector. This third vector could be called the displacement vector, as it shows you where you end up if you do the two displacements as asked. Simple and easy.
Not all displacement vectors will be this simple, but you can plot any one of them just as easily. That is, you can add any two vectors in just this way. Draw the first one and then start the second one where you ended up with the first one. Then draw your third vector from the point of origin to the end point of that second vector. Presto! Your displacement problem is solved! And it's expressed as that third vector. The length of the third vector is the magnitude of the net displacement. With the application of trigonometric functions to each vector, you can find out exactly where you end up, and how far (the displacement) from the point of origin you finish your journey. Very similar to graphing two line segments, which is effectively what you are doing.
If you are concerned with the energy expended in this activity, a similar process will allow you to make the calculations necessary to find your answer.
Jang Woona Yeun
Any distance between 3m and 15m, depending on the angle between the two individual displacements.
A round-trip ride to school and back
Sudden displacements along fault fissures can cause tremors and earthquakes.
Yes
If the act together (in the same direction), the resultant force is the sum - 1300 gf (whatever that abbreviation means!). This is the maximum. If they act in opposite directions, the resultant force is the difference, 300 gf - and this is the minimum.
the largest possible resultant is if the two displacements are in the same direction, so resultant = 7 m (3+4=7) the minimum resultant is if they are in opposite directions, so minimum is 4-3= 1 m :D
Any distance between 3m and 15m, depending on the angle between the two individual displacements.
100 km and 75 km are displacements, NOT velocities. The resultant displacement is 25 km north,
constructive interference
subtract
First and foremost if two or more wave traverse through a medium they move as if the other waves are absent. The meaning behind this that no two waves would collide each other and get scattered. Secondly, though they traverse without any effect on one another, but the displacement of a particle of the material medium would be the resultant of all the displacements produced by each and every wave. Here we bring the term interference. If the resultant disp becomes max then it is taken to be constructive interference and if the resultant disp becomes minimum, then it is termed as destructive interference.
superposition
The resultant of two vectors cannot be a scalar quantity.
Thee direction of the two vectors.
The two vectors are P & Q..Sum of the two vecotors is P+Q=R..R Is called the resultant vector of this two vector..the action of the resultant vector R is equal to the actions of two vectors P & Q..
a resultant vector not only the resultant of two or three vector. it is the resultant direction of two or many vectors.(let us push an object with same force in opposite direction the resultant is zero and if we push in same direction the force will double.if we pull a object with same force in x and y direction the resultant force in 45 degrees to x axis)
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.