It's very difficult to say exactly how much an error coin like you describe is worth -- there are no printed price lists for this kind of stuff. The best thing I can suggest is that you send magnified pictures of the coin to an error expert like Mike Byers and see what he has to say about it. You can email him at mike@mikebyers.com
Flip-over double-strike.
There are two types of a "double die" errors.MACHINE DOUBLE: The cause of this is a loose die in the press that struck the coin and is very common.HUB DOUBLE: This is caused from a mistake in the manufacturing of the die used to strike the coin.
You'll need to provide more information. What kind of double-strike is involved? The same image twice on each side, but out of alignment? Opposite images on each side? Or on one side only?
It completely depends on what you are trying to represent and what type of graph you are showing it on. for example a foot strike measured on a ground reaction force platform will produce 3 very nice line graphs showing the different plains the foot is experiencing forces. the fact is that if you are measuring anything quantitatively the correct graph will show a clear representation of what is going on.
Putting a top to bottom diagonal strike through the equals sign ( ≠) makes the sum 5 plus 5 is unequal to 550.
double strike bakugan dont have an extra g power it just opens a second time to look cool
A creature with Double Strike deals both first strike and normal combat damage. so in total it deals double its normal damage.some examples:if a 2/2 creature with double strike blocks a 4/4 creature they would both receive 4 damage and die.if a 2/2 creature with double strike blocks a 2/2 creature the creature with double strike deals its damage before the creature without, so only the creature without double strike dies.if a 2/2 creature with double strike blocks a 2/2 creature with first strike they would both deal 2 damage to each other in first strike step so both die.if a 1/2 creature with double strike blocks another 1/2 creature with double strike they deal a total of 2 damage to each other so both die.if a creature with double strike is blocked it won't deal damage to defending player (unless it has trample) even if the blocking creature is destroyed or exiled.Official magic the gathering rules:http:/rules.wizards.com/rulebook.aspx?game=Magic&category=Game+Rules"502.28. Double Strike502.28a. Double strike is a static ability that modifies the rules for the combat damage step. (See rule 310, "Combat Damage Step.")502.28b. At the start of the combat damage step, if at least one attacking or blocking creature has double strike or first strike, creatures without double strike or first strike (see rule 502.2, "First Strike") don't assign combat damage. Instead of proceeding to end of combat, the phase gets a second combat damage step to handle the remaining creatures. In the second combat damage step, surviving attackers and blockers that didn't assign combat damage in the first step, plus any creatures with double strike, assign their combat damage.502.28c. Removing double strike from a creature during the first combat damage step will stop it from assigning combat damage in the second combat damage step.502.28d. Giving double strike to a creature with first strike after it has already put first strike combat damage onto the stack in the first combat damage step will allow the creature to assign combat damage in the second combat damage step.502.28e. Multiple instances of double strike on the same creature are redundant. "
Some states have a three strike rule where a repeat offender will receive a harsh sentence on the third offense. A second strike refers to a second offense.
Yes only when the batter has a one strike count.
'N' with a double strike through.
If you are a right-handed bowler it is called a Brooklyn strike.
malaysia
On the "Games" tab, double click Counter-Strike. This will start up the game.
6 strikes (for 6 o'clock) are 5 intervals (the strike itself can be assumed to be almost instantaneous); so after the first strike, you have one strike per second. That makes 11 strikes for 12 o'clock.6 strikes (for 6 o'clock) are 5 intervals (the strike itself can be assumed to be almost instantaneous); so after the first strike, you have one strike per second. That makes 11 strikes for 12 o'clock.6 strikes (for 6 o'clock) are 5 intervals (the strike itself can be assumed to be almost instantaneous); so after the first strike, you have one strike per second. That makes 11 strikes for 12 o'clock.6 strikes (for 6 o'clock) are 5 intervals (the strike itself can be assumed to be almost instantaneous); so after the first strike, you have one strike per second. That makes 11 strikes for 12 o'clock.
934
20+the number of pins knocked down on the next throw after the double.
Depending on whether you get a strike, spare, or an open frame, the score is the frame with the strike: 10+x+y. X means your first throw and y is your second.