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+/- the square root of 3

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Q: What vertices of a polygon are located at 2-1 6-1 5-4 and 1-4 what is the area of the polygon?
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A polygon has fourteen vertices How many sides does the polygon have?

Fourteen. Each polygons has the same number of sides as it has vertices. Therefore, a polygon with 14 vertices must have 14 sides.


What is the greatest number of lines of symmetry a polygon with 14 sides can have?

A polygon with 14 sides can have at most 14 lines of symmetry. This would occur if the polygon was a regular polygon (i.e. all its sides would have to be equal and all its angles would have to be equal). The lines of symmetry would run between the midpoints of opposite sides and between opposite vertices.


What would be the area of a regular polygon with a perimeter of 10 feet and an apothem of 14 feet?

Such a polygon is not possible.


What heptagonal prism?

A heptagon is a 7-sided polygon, so a heptagonal prism is a 3D version of that (9 sides, 21 edges, 14 vertices).


What is the area of a regular polygon with the radius of 14?

You need to know the number of sides.


How many vertices does a heptagonal prism have?

14 vertices


How many vertices does an heptagonal prism have?

It has 14 vertices


What is the 14 sided polygon?

The name of a 14 sided polygon is tetradecagon.


What is a 14-sided polygon called?

AnswerA tetrakaidecagon is a 14-sided polygon.


What is the program to find the area of polygons using c plus plus?

#include<iostream> #include<vector> #include<assert.h> // Typdefs to hide unnecessary implementation detail and remove verbosity. using Coordinates = std::pair<int,int>; using Polygon = std::vector<Coordinates>; // Calculate the area of a given polygon. int area (const Polygon& polygon) { // The given polygon must list all vertices in the correct sequence // either clockwise or anti-clockwise. It does not matter which // vertex begins the sequence, but the last vertex is assumed to // join the first. // Initialise an accumulator. int accumulator = 0; // A polygon with less than 3 vertices is no polygon! if (polygon.size() < 3) return accumulator; // The last vertex is the previous vertex to the first vertex. // We'll deal with this specific pair of vertices first. size_t previous = polygon.size() - 1; // Iterate through all vertices in sequence. for (size_t current=0; current<polygon.size(); ++current) { // The previous and current vertices form an edge. We need to calculate // the area of the imaginary rectangle extending horizontally from this // edge until it meets the Y-axis. This edge may not be vertical so we // also extend in the opposite direction by the same amount. That is, // for vertices {x1, y1} and {x2, y2}, the imaginary rectangle's opposing // corners will be at imaginary vertices {0, y1}, {x1+x2, y2}. The area // of this imaginary rectangle is therefore (x1+x2)*(y1-y2). // Note: the imaginary rectangle's area may be negative but that's OK. // It'll simply be subtracted from the accumulator and that's exactly // what we want. accumulator += (polygon[previous].first + polygon[current].first) * (polygon[previous].second - polygon[current].second); // The current vertex now becomes the previous vertex // in readiness for the next iteration. previous = current; } // Remove the sign (make absolute). accumulator *= (accumulator<0) ? -1 : 1; // At this point the accumulated total is guaranteed to be an even // number (as we'll see). But let's play safe and assert that fact. assert (accumulator % 2 == 0); // Since each imaginary rectangle was exactly double what we needed // (because we extended in both directions), divide the accumulated // total by 2. It's more efficient to do that here, once, rather // than for each individual rectangle. We don't have to worry about // fractions since the accumulator is guaranteed to be even. return accumulator / 2; } // Driver to test the function. int main() { Polygon square; square.push_back (Coordinates (0, 0)); square.push_back (Coordinates (0, 10)); square.push_back (Coordinates (10, 10)); square.push_back (Coordinates (10, 0)); assert (area (square) == 100); std::cout << "Square (10 x 10) has area " << area (square) << std::endl; Polygon triangle; triangle.push_back (Coordinates (0, 0)); triangle.push_back (Coordinates (0, 6)); triangle.push_back (Coordinates (8, 0)); assert (area (triangle) == 24); std::cout << "Right-angled triangle (width 8, height 6) has area " << area (triangle) << std::endl; Polygon irregular; irregular.push_back (Coordinates (0, 0)); irregular.push_back (Coordinates (0, 14)); irregular.push_back (Coordinates (8, 14)); irregular.push_back (Coordinates (8, 4)); irregular.push_back (Coordinates (12, 4)); irregular.push_back (Coordinates (12, 0)); assert (area (irregular) == 128); std::cout << "6-sided irregular polygon has area " << area (irregular) << std::endl; Polygon line; line.push_back (Coordinates (0, 0)); line.push_back (Coordinates (0, 4)); line.push_back (Coordinates (0, 8)); assert (area (line) == 0); std::cout << "3 points on a line of length 8 has area " << area (line) << std::endl; }


If you have 2 heptagons how many vertices are there?

14


How many edges and vertices's does a cube have?

It has 14 Faces, 24 Edges, and 12 Vertices