a basketball, a gumball, or a bowl
baseball basketball gumball marble
A square or... ummm... let me think there is not real shape that can do that they all have corners or sides!! or HAHA a sphere!! A sphere is the correct answer.
some real world examples of a sphere could be a basketball ,baseball, soccerball ,or even there earth itself
you gotta be a real G to know
In mathematics, the term sphere defines only one shape, and every sphere has exactly the same shape. Of course, in the real world spheres are imperfect, so they all actually have different shapes, if only slightly different. On the quantum level, sphere are uncertain (like everything else) so you can't be completely sure what shape they actually have.
what is the study of the design, form and function of objects in the real world
Physical objects are real-world objects that you can physically touch or interact with in the real-world. This includes objects such as the sun which cannot be physically touched, but we can feel its heat. Virtual objects are completely imagined. All objects within a computer's memory are virtual objects, though they may be modelled upon physical objects. Similarly with objects you can see with your mind's eye. Abstract objects, on the other hand, are neither physical nor imagined. They are conceptual. For instance, a shape is an abstract concept, whereas a circle is a type of shape that may be physical or virtual.
Technically, a 3D shape is any three-dimensional object, so if you're referring to which shape among the cube, sphere, pyramid, and the rest of them is biggest, it varies. If you mean which object in the real world is the biggest shape, then restate your question more plainly.
Assume the Earth is a sphere (that's fairly close to its real shape), and use the formula for the surface area of a sphere (4 pi r2)
no it is not real
Technically, a sphere doesn't have any faces, as it has no vertexes or sides. It could be considered as having an infinite number of faces as well. The Surface of a sphere is continuous, as opposed to discrete, so it has no real faces.
In the real world no animal can shape shift.
Describe the hardware components in a computer by relating them with objects, processes, or analogies from the real world.
C++ allows programmers to express ideas in code. Classes are the principal method we use to express those ideas, classifying both data and functions to produce objects that behave in an obvious, intuitive and consistent manner. If were to define a 3D drawing system we might start with some primitive objects such as spheres, pyramids and cuboids. We could simply define three separate classes for these objects but then we would miss a fundamental aspect: all three share something in common. They are all shapes. While spheres, pyramids and cuboids are all examples of real-world objects, a shape is not a real world object at all, it is merely the concept of an object. Concepts are abstract classes -- we cannot construct objects from them. They don't exist in the real-world but we can certainly imagine they exist and we can easily say that a sphere is a type of shape. If we can imagine it exists then we can express that idea in our code. Our shape class simply describes everything that is common to all shape objects, whether spheres, pyramids, cuboids or any other type of real-world shape. This means we can place all types of shape in containers and treat them as a single entity -- a collection of shape. Each type of shape has its own specialised properties but they also share a common interface: they can all be drawn, erased, moved, rotated, coloured and so on. Thus we can use the shape class to declare the common interface while each specific type of shape provides the actual implementation. In this way our code does not need to know what specific type of shape it is working with, it is enough to know that it is a shape (of some kind) and we can invoke its draw, erase, move, rotate or colour methods and let the object itself decide how to implement that method. In short, a concept is an abstraction that allows us to express something that is common between objects that would otherwise be treated separately. It allows us to generalise our code in such a way that we can cater for new objects that do not yet exist. So long as they are conceptually the same, they can be treated the same, without having to alter the code that provides the treatment in any way.
A pool hall, a sporting goods store
NO doubt. It is VIRTUAL for real objects But it will be REAL for virtual objects.
No think about the shape of an egg... ***** Yes it is. but an ovalic sphere is not, which is the shape of an egg. Please to note: ovalic is not actually a word. i just use it to describe something ovally . please to note: neither is ovally, but it sounds like a real word.