A plane.
Each flat surface is a face
The difference between a "face" and a "flat surface" is found in what is being described by each term. A "face" refers either to the direction of a surface or to the simple fact of a surface as a surface. By contrast, a "flat surface" refers to the quality of the surface in question. Thus, one "face" of a building may be flat, smooth, curved, etc., while another may be similar or different.
The term "polygon" refers to flat surfaces - surface on a plane.The term "polygon" refers to flat surfaces - surface on a plane.The term "polygon" refers to flat surfaces - surface on a plane.The term "polygon" refers to flat surfaces - surface on a plane.
A mirror with a flat surface - planar
nelcomous (its a term in greek which is a term described the curved surface of the earth transferred to a flat surface.) Nelcomous
Volume is the amount of 3-dimensional space occupied by an object
trompe l'oeil
Perspective, perhaps.
Broken projection is a term used in cartography to describe distortions or errors in a map projection, which can result in inaccuracies when representing a three-dimensional object, such as the Earth, on a two-dimensional surface. These distortions can affect the shape, area, distance, or direction of geographic features on the map. The term highlights the inherent limitations of trying to represent a spherical object on a flat surface.
Volume is the area within a hollow 3 dimensional shape.
The term "point of plane" typically refers to a specific location on a two-dimensional surface defined by a pair of coordinates, such as (x, y) in a Cartesian coordinate system. In geometry, a plane is an infinite flat surface that extends in all directions, and any point on that plane can be identified by its coordinates. Additionally, in the context of computer graphics or 3D modeling, it may refer to the intersection of a three-dimensional object with a flat surface.
The term for the creation of the illusion of three-dimensional texture on a two dimensional surface is "visual texture." There are many ways of achieving visual texture, including relief, shading, and perspective.