Yes, as long as the direction is exactly opposite (180 degrees from each other).
A vector has both magnitude and direction.
a unit vector is a vector which has exact same direction and has its length or magnitude equal to one
When they point in the same direction.
Convenient notation for vectors of the same magnitude but in the opposite direction.
Vectors are represented by arrows. They represent something that has magnitude, expressed by the length of the arrow, and direction shown by the direction the arrow head points away from the reference system. Vector addition is really quite simple. Make sure all vectors of interest use the same units of magnitude. Pick a vector and place the tail of the arrow on the intersection of the reference system. Do not change it's direction or magnitude. Take the next vector you wish to add and place the tail at the tip of the arrow of the first vector. Again, do not change either direction or magnitude. Do this with all vectors you wish to add. Remember, NEVER CHANGE MAGNITUDE OR DIRECTION. When you draw a new vector from the origin of the reference to the tip of the last vector in the chain of vectors being added, the new vector is the sum of all the vectors in the chain.
If vector a and b are truly identical, their resultant angle will be the same. Their resultant velocity will not be the same, however. Assuming you mean the magnitudes are the same, the two vectors will be at an angle of 120o
2 m
8 meters
a unit vector is a vector which has exact same direction and has its length or magnitude equal to one
resultant vector is a vector which will have the same effect as the sum of all the component vectors taken together.
Coplanar vectors are vectors lying in the same plane.
One data is not given. Is the direction of displacement the same as that of the force? If so then the angle between displacement vector and force vector will be 0 Work done = force vector . displacement vector ( dot product) So W = F s cos @. @ is the angle between force and displacement vectors. In this sum @ = 0, same direction. So work done = 10 x 10 x cos 0 = 100 J
Start with a point O. Draw a line OA in the direction of the first vector and whose length represents the magnitude of that vector (to some scale). From A, draw the line AB in the direction of the second vector and whose length represents the magnitude of that second vector (to the same scale). Then the direction and length of the straight line OB represent the direction and (to the same scale) the magnitude of the resultant vector.
Two vectors having same magnitude but different direction are called equivalent vectors.
A resultant vector is one vector which can replace all the other vectors and produce the same effect.
When you resolve a vector, you replace it with two component vectors, usually at right angles to each other. The resultant is a single vector which has the same effect as a set of vectors. In a sense, resolution and resultant are like opposites.
When they point in the same direction.
Convenient notation for vectors of the same magnitude but in the opposite direction.