yes, if they are at right angles to each other.
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.
By all means. Using Newton's third law (f=ma) Multiply the vectors by 0 and you're home
Assuming you want non-zero vectors, two opposing vectors will give a resultant of zero.
ma0!
The smallest resultant of two vectors is the sum of two equal vectors which make an angle of 180 degrees among each other.
The resultant of two vectors cannot be a scalar quantity.
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.
By all means. Using Newton's third law (f=ma) Multiply the vectors by 0 and you're home
Assuming you want non-zero vectors, two opposing vectors will give a resultant of zero.
ma0!
Thee direction of the two vectors.
resultant vector is a vector which will have the same effect as the sum of all the component vectors taken together.
The smallest resultant of two vectors is the sum of two equal vectors which make an angle of 180 degrees among each other.
When you resolve a vector, you replace it with two component vectors, usually at right angles to each other. The resultant is a single vector which has the same effect as a set of vectors. In a sense, resolution and resultant are like opposites.
resultant
The general rule for adding vectors is to hook them together "head to tail" and then draw in a resultant vector. The resultant will have the magnitude and direction that represents the sum of the two vectors that were added.
Take any three vectors in a plane which, when placed end-to-end form a triangle. The resultant of the three vectors will be zero.