The using of term 'call-by-reference' implies function-call, so please rethink your question...
You cannot swap two numbers using call by value, because the called function does not have access to the original copy of the numbers.Swap with call by reference... This routine uses exclusive or swap without temporary variable.void swap (int *a, int *b) {*a ^= *b;*b ^= *a;*a ^= *b;return;}
You cannot arbitrarily determine what is passed to a function from outside of the function. If the function expects a reference, then the memory address of the variable will be automatically passed to the function. If the function expects a value, then a copy of the variable's value is automatically passed instead. In other words, it is the function signature that determines what is passed, not how you call the function.
In C++ (C Plus Plus), when you call by reference, you are directly accessing the data of the referenced object. When you pass an object to a function by reference, any and all alterations to the object made within the function carry through to the actual object.
Call by value essentially passes a copy of an object's value whereas call by reference essentially passes the object itself. Pass by reference is the preferred method whenever possible as call by value will automatically invoke the object's copy constructor, which is often unnecessary, especially if the object is not affected by the function call (pass by constant reference).
A reference variable in C++ is a formal parameter of a function call that automatically dereferences itself, as if it were a pointer, into a reference to the original value in the calling routine. You declare the reference type in the function declaration and prototype, but the compiler automatically adds the reference (&) operator on call, and the dereference (*) operator on use.
In Pass by value, the value changed in the variables in called function are not reflected in the same variables in calling function whereas in call by reference, it is reflected. Call by reference uses aliases to the variables.Reference means alias. int a=10; int m=&a means m is an alias of a when u change a, m also changes The same is used in call by reference call by value ex) int sum(c,d)would be called by sum(a,b) call by reference int sum(&c,&d)would be called by sum(a,b).
Call by Value:- In this method a copy of the variables is created and is updated time to time but not the actual memory location is updated.so when we make a call to the function we get old valuesCall by Reference:- In this method we access the variable by the reference of the memory location,so when we make call to the variable we get the updated values.
Example: void foo( MyClass& object ){} // function with call by reference signature MyClass* p = new MyClass(); // instantiate a pointer to MyClass foo( *p ); // call by reference using the pointer
In C++ (C Plus Plus), when you call by reference, you are directly accessing the data of the referenced object. When you pass an object to a function by reference, any and all alterations to the object made within the function carry through to the actual object.
A function can only return one value, but it can modify its parameters if their type is 'in out' or 'out'.
Call by reference means calling a function using a reference to a variable or a pointer. You call a function by passing refrences to a variable. For eg: void x(int &a) { a=2; } void main() { int s=3; x(s); } OR void a(int &c) { c=5;}void main(){ int *p; *p=2a(*p);}
We don't call by reference, we call functions. The arguments passed to the function are passed (not called) either by value or by reference, depending upon the function signature (the prototype). When you pass by reference you are passing the actual variable, not a copy of the variable, thus the function can modify that variable's value directly. The only exception is when the parameter is declared a constant reference. Passing a pointer is essentially the same as passing by reference, however the pointer itself is passed by value. To pass a pointer by reference you must pass a pointer-to-pointer instead. Passing by value always copies the value, whether it is declared constant or not. But if it is declared constant, the function might as well accept a constant reference. Passing objects (instances of a class) by constant value will incur a performance penalty in making an unnecessary copy. If it is constant, there is little point in copying the object.