Actually, this turns out to be more of a debate than you might think. Historically, most of us were taught the shortest distance between two points is a straight line; that is a principle of Euclid's geometry. But not everyone agrees with Euclid, and there are other types of geometry. For example, because the Earth is a sphere, and not flat as distance maps portray it, that is why some scientists say that the shortest distance is actually a sphere or a curve (in other words, the distance would be measured by following the Earth's contours).
Well, It wasnt exactly coined but here goes. Einstien agrees that the shortest distance b/w 2 points is a staight line but then he says that it depends on your point of view: if you draw a straight line on a piece of paper then fold it, to you it will become curved but to an ant walking along that line it is still straight so it all depends on the observer and the plane of geomety since it can curve. You could say that Einstien proved it but as far as who coined it ... I would say Euclid: for euclidean geometry states those very words.
The area under the speed/time graph between two points in time is the distance covered during that time.
Yes, if you are talking about two points on earth's surface. The great circle can be thought of as roughly similar to a circle of longitude, or to the equator. It is the largest circle on the globe that can be drawn containing the two points in question. Why is this important? Consider the fact that the larger a circle becomes, the closer a section of the circle resembles a straight line. If you imagine a circle that is infinitely large, you would not be able to distinguish a section of it from a straight line drawn between the end-points. So when you have drawn the largest circle you can that contains two points on earth, you have come as close as you can to approximating a straight line between them (without digging). To people who are not familiar with this idea, seeing a 'great circle route' drawn out on a Mercator projection seems impossible. Map projections have to sacrifice some important detail, because you cannot map a three-dimensional globe onto a two dimensional surface.
radioactive curves are not smooth curves because of the points you will be given to plot on the graph sheet
The curve showing the relationship between temperature and time for a given amount of liquid heated at a constant rate is called a "heating curve." This curve is mapped out on a graph.
... is called a Great Circle arc.
You get a curve. If you join them along the shortest [Euclidean] distance between them, you get a straight line.
When you curve the line you are travelling you are no longer going directly from one point to the other. If you want to go from one point to another you would want to go directly to the second point.
circle
A circle.
If you translate (move without rotation) a copy of the line towards the curve, the first point where the line touches the curve (the tangent to the curve with the slope of the original line) will be the point on the curve closest to the line. Draw a connecting line from this tangent point to the original line, intersecting that original line at right angles. Measure the connecting segment. It is the shortest distance. Vector analysis will give a mathematically strict solution, I do not have the ability to explain this in sufficient detail.
The shortest distance between any 2 points. An ideal zero-width, infinitely long, perfectly straight curve (the term curve in mathematics includes "straight curves") containing an infinite number of points. In Euclidean geometry, exactly one line can be found that passes through any two points.A line in math is a straight line that goes forever on each side.
A curved surface on which all points are the same distance from the center is called a sphere.
actually, there is, depending on your definition of polygon, and your definition of a line segment. A line segment is the shortest path btwn two points, right? So take a sphere and pick any two points on that sphere. The shortest path between them on the surface of the sphere would be a "curve" along the surface, but it's the shortest path between the points, so it technally is a line segment. Take two of these line segments that intersect at two points, and there is your two sided polygon!
The bandwidth of a resonant circuit is defined as the distance between the two -3dB rolloff points in the response curve.
Bandwidth is typically measured from the two -3dB points on each end of the response curve. You find the two points where the response is -3dB (half power) and measure the distance between them. That is your bandwidth.
If the curve is part of the circumference of the circle, it is called an arc.