Find the acceleration of the object, the time the object is being accelerated and the initial velocity. These values are usually given to you in the problem. If the force is given, find the acceleration by dividing the force on the object by its mass.
Convert all units to standard units. Acceleration should be in meters per second squared. Velocity should be in meters per second, and time should be in seconds.
Multiply the acceleration by the time the object is being accelerated. For example, if an object falls for 3 seconds, multiply 3 by 9.8 meters per second squared, which is the acceleration from gravity. The resultant velocity in this case is 29.4 meters per second.
Add this velocity to the initial velocity. In the example above, if the object had an initial velocity of 5 meters per second, the resultant velocity would be 34.4 meters per second. The overall formula here is v (final) - at + v (initial) where "v" is velocity, "a" is acceleration and "t" is time. In this example the equation would look like this: v (final) = 9.8 x 3 + 5, giving us a result of 34.4.
After ImpactIdentify the initial velocity of the two objects, the mass of both objects and the final speed of either object if it is given. These values are usually given in the problem.
Convert all velocities to meters per second and all masses to kilograms.
Multiply the initial velocity of each object by its mass. Add these two products together to get the total momentum. For example, if both objects have a mass of 5 kilograms, one is at rest and the other is moving at 10 meters per second. The calculation would look like this: 5 x 10 + 5 x 0. This would give us a result of 50 kilogram-meters per second.
Divide the total momentum by the sum of the masses if the two objects stick together after impact. This will give you the resultant velocity of the two objects. In the example above, we would take 50 and divide by the sum of the masses, which is 10, getting a result of 5 meters per second.
If the objects do not stick together, subtract the product of the mass and the final velocity of one object from the total initial momentum. Then, divide the difference by the mass of the other object. This will give you the resultant velocity of the other object. In the example from the previous step, if the final velocity of the object originally moving at 10 meters per second was 2 meters per second, our calculation would look like this: (50 - 10) / 5, which gives us a result of 8 meters per second.
formula
functions
calculate something, yield result, use a computer
formula
Multiply 73489.00 by 1.039 will give you a result (76355.071). This result is a 3.9% increase of the original number.
When you calculate 45 of 60, the result is 3/4. As a decimal the result is 0.45, and as a percentage it's 75 percent.
To calculate the rate of return on your investment, subtract the initial investment amount from the final value of the investment, then divide that result by the initial investment amount. Multiply the result by 100 to get the rate of return as a percentage.
To calculate the rate of return on an investment, you subtract the initial investment amount from the final value of the investment, then divide that result by the initial investment amount. Multiply the result by 100 to get the percentage rate of return.
void main() { int x=100,y=3; //lets calculate x to the power of y now int result=0,i,j,a=x; for(i=0;i<(y-1);i++) { for(j=0;j<x;j++) result=result+a; a=result; result=0; } printf("%d",a); }
Replace all the variables in the expression by their numerical values and calculate the result.
Subtract the lower from the higher. The result is your savings.
When testings a hypothesis, statistics can be used to calculate the chances or probability of getting a result