You can add the vectors graphically - join them head-to-tail. Or you can solve them algebraically: you can separate them into components, and add the components.
resultant
Resultant Vector
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.
The "resultant" is the description (magnitude and direction) of a single vector that would have the same effect as the two or more vectors have when they're all acting at the same time.
Two or more vectors combine to form a resultant sum; V1 + V2 + ...+ Vn = VR
A resultant vector.
resultant
A resultant Vector.
resultant
Resultant Vector
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.
The "resultant" is the description (magnitude and direction) of a single vector that would have the same effect as the two or more vectors have when they're all acting at the same time.
adding two or more vectors
A resultant Vector.
Two or more vectors combine to form a resultant sum; V1 + V2 + ...+ Vn = VR
The law is used to add vectors to find the resultant of two or more vectors acting at a point.
The resultant of two vectors cannot be a scalar quantity.