All polygons have 3 or more sides
The primary classification of a polygon is according to the number of sides (or vertices) that it has.If all the sides are of equal length and all the angles are of the same measure then it is a regular polygon.If any of the angles is a reflex angle then it is a concave polygon, otherwise it is convex.
A dodecagon is a regular polygon that can be drawn using rotations. These are normally drawn in a Geometer's Sketchpad.
i drew a picture using a regular polygon for a dogs head
It is a way of covering a surface using multiple copies of one shape (usually a polygon), without gaps or overlaps. The resulting surface is therefore smooth.
Using standardized polygon names, a 54-sided polygon would be called a pentacontakaitetragon.
The primary classification of a polygon is according to the number of sides (or vertices) that it has.If all the sides are of equal length and all the angles are of the same measure then it is a regular polygon.If any of the angles is a reflex angle then it is a concave polygon, otherwise it is convex.
guess an check.
by using a litmus paper
A regular tessellation is one in which a plane is covered, without gaps or overlaps, using copies of a regular polygon.
No. Because tessellation is about using lost (infinitely many) copies of a polygon to cover a surface, One polygon does not comprise a tessellation.
A dodecagon is a regular polygon that can be drawn using rotations. These are normally drawn in a Geometer's Sketchpad.
Using systematic polygon naming, a twenty-two sided polygon would be called an icosakaidigon.
i drew a picture using a regular polygon for a dogs head
Actually there is no polygon in on b&w but you can get a polygon z by using its action replay code You can search the action replay code for polygon on the net
You draw a series of line segments joining the points which would be the middle of the top of each bar of the histogram.
By using the formula: (n-2)*180 = sum of degrees in a polygon whereas 'n' is the number of sides of the polygon
It is a way of covering a surface using multiple copies of one shape (usually a polygon), without gaps or overlaps. The resulting surface is therefore smooth.