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All polygons have 3 or more sides

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Q: How do you identify a polygon without using attributes?
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How do i classify a polygon using their attributes?

The primary classification of a polygon is according to the number of sides (or vertices) that it has.If all the sides are of equal length and all the angles are of the same measure then it is a regular polygon.If any of the angles is a reflex angle then it is a concave polygon, otherwise it is convex.


How can you identify an acid and a base without carrying out a chemical test?

by using a litmus paper


How do you identify north and south pole of a magnet without using a compass?

guess an check.


What is a characesteristic of a regular tessellation?

A regular tessellation is one in which a plane is covered, without gaps or overlaps, using copies of a regular polygon.


Could a tessellation be made using just one of a polygon?

No. Because tessellation is about using lost (infinitely many) copies of a polygon to cover a surface, One polygon does not comprise a tessellation.


Which regular polygon can be drawn using rotations?

A dodecagon is a regular polygon that can be drawn using rotations. These are normally drawn in a Geometer's Sketchpad.


What do you call a 22-sided polygon?

Using systematic polygon naming, a twenty-two sided polygon would be called an icosakaidigon.


How do you use regular polygon in a sentence?

i drew a picture using a regular polygon for a dogs head


Where can you find polygon in the black version?

Actually there is no polygon in on b&w but you can get a polygon z by using its action replay code You can search the action replay code for polygon on the net


How do you draw frequency polygon without using histogram?

You draw a series of line segments joining the points which would be the middle of the top of each bar of the histogram.


How do you calculate the total degrees inside of a polygon?

By using the formula: (n-2)*180 = sum of degrees in a polygon whereas 'n' is the number of sides of the polygon


What are the units?

Tessellation is using multiple copies of a shape, usually a polygon, to cover a plane without gaps or overlaps. Each copy of this single shape is a tessellating unit.