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The resultant vector is the vector that 'results' from adding two or more vectors together. This vector will create some angle with the x -axis and this is the angle of the resultant vector.
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.
If vector a and b are truly identical, their resultant angle will be the same. Their resultant velocity will not be the same, however. Assuming you mean the magnitudes are the same, the two vectors will be at an angle of 120o
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69 degrees
The resultant vector is the vector that 'results' from adding two or more vectors together. This vector will create some angle with the x -axis and this is the angle of the resultant vector.
Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.Yes - if the vectors are at an angle of 60 degrees. In that case, the two vectors, and the resultant, form an equilateral triangle.
If vector a and b are truly identical, their resultant angle will be the same. Their resultant velocity will not be the same, however. Assuming you mean the magnitudes are the same, the two vectors will be at an angle of 120o
The resultant vector has maximum magnitude if the vectors act in concert. That is, if the angle between them is 0 radians (or degrees). The magnitude of the resultant is the sum of the magnitudes of the vectors.For two vectors, the resultant is a minimum if the vectors act in opposition, that is the angle between them is pi radians (180 degrees). In this case the resultant has a magnitude that is equal to the difference between the two vectors' magnitudes, and it acts in the direction of the larger vector.At all other angles, the resultant vector has intermediate magnitudes.
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69 degrees
The Law of Cosines shows the affect of the angle between vectors. R^2 = (A+B)(A +B)*= (AA* + BB* + 2ABcos(AB)) If the angle is less than 90 degrees the resultant squared R^2 is greater than the sum of the vectors squared. If the angle is 90 degrees the resultant squared is the sum of the vectors squared. If the angle is greater than 90 degrees, the resultant squared is less than the Sum of the vectors squared.
You can't find the resultant of two vectors without magnitudes as well as directions.
The smallest resultant of two vectors is the sum of two equal vectors which make an angle of 180 degrees among each other.
Use the Law of Pythagoras to find the resultant vector. For the angle, you can use the arc-tangent. Or simply use the rectangular-->polar conversion, available on most scientific calculators.
Graphical Vector AdditionDraw your first vector. Then draw the tail (start) of your second vector at the tip (end) of your first vector. Then draw the tail of your third vector at the tip of you third vector (if it exists,) and so on. To find the resultant, draw a vector from the tail of the first vector to the tip of the last vector. The angle of the resultant will be between the resultant's tail and the first vector's tail. To find these values, it is recommended that you use a scale (e.g. 1cm:1m) and a protractor so that your values are accurate.Or, to do it mathematically (with 2 vectors):You have vector a with angle Ao, and vector b with angle Bo.To get vector c (resultant,) break the vectors up into their x and y components, then add the x and y components to find the x and y of the resultant. To find the magnitude of vector c, use Pythagoras's theorem, a2 + b2 = c2. To find the angle of c, use inverse tangent, tan-1(y/x)Example:Remember that sin = y and cos = x. Thus, to find the x component of a vector, use cos, and to find the y component of a vector, use sin.c = square root( (acosA + bcosB)2 + (asinA + bsinB)2 )angle of c = tan-1( (asinA + bsinB)/(bcosA + bcosB) )
The outcome is called the resultant no matter what angle At right angles the resultant is calculated a the hypotenuse of the triangle with each vector as sides