A triangular prism has six vertices.
A standard six-sided die, commonly used in games, has eight vertices. Each of the six faces is a square, and the corners where the edges meet are the vertices.
Rectangular prism
A cube has eight vertices and six faces (think of a die!).
Rectangular prism
Rectangular prism
A 20-sided die, also known as a dodecahedron, has 20 triangular faces, 30 edges, and 12 vertices. Each vertex is where three edges meet, and the die's symmetrical shape allows for equal distribution of its faces. Thus, it provides a balanced gaming experience.
A gaming die.
A vertex is a point. There are 8 vertices in a cube. 6 sides in a cube. This can be easily seen from looking at a standard 6 sided die (dice).
A square box. A special case is a cube or playing die.
Rectangular prism
How can I calculate the missing side of a prism ?
You can think of a square prism as a die, having six sides. So you need the length of one side, 's'. That side's [surface] area is s2 With six sides, the cube's surface area is simply: 6s2