The method in adding vectors is "add like components to likes".
For example A= Ia1 + Ja2 + Ka3 and B= Ib1 + Jb2 + Kb3 added is :
A+B= I(a1 +b1) + J(a2 + b2) + K(a3 + b3).
I, J and K are the vector components.
Physics really involves vectors V and scalars S called Quaternions Q=S +V.
The method is the same but now likes include vectors and scalars.
Q1 + Q2 = (S1 +S2) + (V1 + V2).
another displacement
by method of finding resultant
The resultant vector is the vector that 'results' from adding two or more vectors together. This vector will create some angle with the x -axis and this is the angle of the resultant vector.
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analytical method.
Polygon Method Of Adding Vector1. Draw the first vector using a scale.2. Connect the tail, the 2nd vector to the arrow head to first vector. Repeat desame procedures with the other vector.3. Join the tail of the first vector to the arrow head of the last vector to determine the magnitude and direction of resultant.4. The length of resultant draw the scale determines the magnitude and the direction is the angle between the arrow head of the last vector.
Parallelogram method is not that accurate because a mechanical tool such as protractor is used in constructing the angle of a vector or in other words it is only an illustration unlike in analytical method of adding vectors, mathematical computation is used which is more accurate than making an illustration to present vectors.
another displacement
When drawing a vector using the triangle method you will draw in the resultant vector using Pythagorean theorem. This is taught in physics.
Velocity is a vector quantity(it has a direction). Simply use the vector adding method to combine velocities.
by method of finding resultant
The resultant vector is the vector that 'results' from adding two or more vectors together. This vector will create some angle with the x -axis and this is the angle of the resultant vector.
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pangutan.a si sir avanceno or si mam payos
analytical method.
it is placed at the tip of the first vector
adding vectorsTo add two vectors, s+z, simply move the vector z to the end of the vector s.subtracting vectorsTo find the magnitude and direction of the difference between two vectors, s-z, simply draw a vector from z to s