In the case where y=sin(bx) b, for lack of a better term, squishes or stretches the graph along the x-axis. In other words the values for y will stay between -1 and 1, but that amount of 'cycles' of the sine wave in an interval will increase if b>1 and decrease if 0<b<1. For example one cycle for sin(x) will take 360 degrees or 2pi radians, but sin(2x) will do 2 complete cycles in the same space, and sin(0.5x) will only do half a cycle.
In the case where b is negative, the effects are exactly the same, the only thing that changes is that the value of y is multiplied by -1 i.e. sin(bx)=-sin(-bx). This is different from cosine where the sign of b makes no difference, cos(bx)=cos(-bx).
That completely depends on the value of 'p'. Every different value of 'p' gives a different answer.
In C: x = 5 always means assign the value of 5 to x; x == 5 always means compare the value of x with 5.
It depends on the value of 'x'. 'y' can have as many different values as 'x' can.
There is NO single value (THE vallue) for 2m when m takes three different values.
If 2 numbers are different, but have the same absolute value, then one is the opposite of the other. Any number plus its opposite equals zero.
y is directly proportional to a, for any value of b (other than 0). If you double a, you double y; if you quadruple a, you quadruple y. Similarly, if you halve/quarter a, then you halve/quarter y.
One, the value five.
The value of the impulse equals the the force times the time.
'H' can have an infinite number of different values, depending on the value of 't' . If you specify a definite numerical value for 't', then the value of 'H' can be calculated.
The value is "FALSE".
Any value
== (the double equal sign) is used to compare two values (resulting in true if they are equal, false otherwise). = (a single equal sign) is used to assign a value to a variable.