Q: What happens after Z?

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the pixel intensity in final image will be of the surface last scanned if the z value is same.

The answer is x=10. If: x=20 y=8 z=4 then: y=8/2=4 z=4*2=8 since x varies directly with y, meaning whatever happens to y, happens to x, so if y was divided by 2, then x should be divided by 2. After all, the inverse of division is multiplication.

That would depend on the relationship between x, y, and z.That would depend on the relationship between x, y, and z.That would depend on the relationship between x, y, and z.That would depend on the relationship between x, y, and z.

The tables for Z-scores are given in the form of P = Prob(Z < z) for various value of P and z. Since Prob(Z > z) = 0.93 > 0.5, then by symmetry, z < 0. So suppose z = -a where a > 0 Now Prob(Z > -a) = 0.93 is the same as Prob(Z < a) = 0.93 [because the standard Normal is symmetric]. therefore, from the tables, a = 1.4758 (approx) and so z = -1.4758 (approx).

z divided by 3

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the pixel intensity in final image will be of the surface last scanned if the z value is same.

the Z line discs come closer together and the & the width of the I band decreases.. or narrows

A large negative number. For example: -5-4=-9 You take the negative of the sum of the absolute values: -x-z = -(|-x|+|-z|) = -(x+z) As to what actually happens - some really rather abstract things to do with discrete mathematics.

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The answer is x=10. If: x=20 y=8 z=4 then: y=8/2=4 z=4*2=8 since x varies directly with y, meaning whatever happens to y, happens to x, so if y was divided by 2, then x should be divided by 2. After all, the inverse of division is multiplication.

nothing....but then you cant evlove poygon-2 into poygon-z Well, nothing really... Unless you were intending to use it to evolve Porygon-2 to Porygon-Z.

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