It means that you swap the values of that variables
EX:
-==-
before swapping :-
Variable1 = 5;
variable2 = 10;
after swapping :-
Variable1 = 10;
variable2 = 5;
Nothing. Never do that.
At any given point of time you cann't get the address of a variables of java program. This is meant for security purpose only.
Variables (or constants) that contain addresses.
Swapping was an older form of memory management. It was moving from/to secondary storage a whole program at a time, in a scheme known as roll-in/roll-out. Now swapping is a fairly close synonym of paging.
A variable is a characteristic which can change from one observational unit to another.
Swapping has nothing to do with programming languages.
I'll assume you meant to say: Swapping instead of Swamping. You would need to perform the XorSwap algorithm: void XorSwap(int *x, int *y) { if(x != y) { *x ^= *y; *y ^= *x; *x ^= *y; } } You can read more about this algorithm on Wikipedia.
Sorry, I meant 2^y=3x
In Computer Programming and Mathematics, variables and constants are ways to refering to a value. For example X=1 and Y=2 The difference being, variables are meant to be arbitary and changable, while constants are meant to be fixed and unchangable. For example, there is no reason for the value of Pi to change. So the value of Pi would best be represented by a constant.
swapping is nothing but interchanging the values of a given character for example : if a=5 , b=4 before swapping then it becomes a=4,b=5 after swapping
A signal is defined as a the physical quantity that varies with time, space or any other indepenent variables.
Hondata is an American company offering chip tuning for Honda vehicles to improve their power. They also do engine swapping and reprogramming ECUs (engine control units).