pi * radius2 * height
There is no general rule. There are different formulae for simple figures like a sphere, a cone and a cylinder. Other figures have yet other and more complex formulae.
Volume of a cylinder = pi*radius2*height
Some of many examples are:- Finding the circumference of a circle Finding the area of a circle Finding the surface area of a sphere Finding the volume of a sphere Finding the surface area of a cylinder Finding the volume of a cylinder Finding the volume of a cone Finding the surface area of a cone
There are different formulae depending on whether the shape is a sphere, a cylinder or something else.
V- m/d where V is volume, m is mass and d is density.
Finding the volume of a cylinder is similar to finding the volume of a prism because both involve calculating the area of the base and then multiplying it by the height. In a cylinder, the base is a circle, so the formula for the area of a circle (πr²) is used. For a prism, the base can be any polygon, and you multiply the area of that base by the height of the prism. In both cases, the formula is Volume = Base Area × Height.
There are different formulae for different shapes so you would need to specify the shape in order to get an answer.
Volume of a cylinder measured in cubic units = pi*radius2*height.
The letter V typically represents the volume of a cylinder, not the area. The letter A is commonly used to represent the surface area of a cylinder.
That is correct for finding the volume of a cylinder.
Presumably the question is about finding the volume of a cylinder? Volume of a cylinder = pi*radius2*height Volume = 2309.0706 cubic units
Finding the volume of a cylinder is similar to finding the volume of a prism because both involve the same basic formula: volume equals the area of the base multiplied by the height. In a cylinder, the base is a circle, while in a prism, the base can be any polygon. Thus, both shapes require calculating the area of the respective base shape before applying the height to determine the total volume. This highlights the fundamental principle of volume calculation across different geometric shapes.