If three pure signals with frequencies of 100, 200, and 500 Hz are added, their sum is a signal with a
frequency of 100 Hz, which has additional "wiggles" superimposed on its shape. The Wiggles appear in
groups of 2 per cycle and 5 per cycle on the main signal; their exact shape and depth is determined by
the relative amplitudes of the three individual component signals.
Look for a common factor for the frequencies you specified. Obviously the answer isn't 100 (the lowest number in the list), since 150 and 250 are not multiples of 100, therefore you should look for a smaller number, that IS a common factor to all these numbers.
-100 + 200 = 100
Watch closely:50/200 = 0.25 = 25 %
200
200
Look for a common factor for the frequencies you specified. Obviously the answer isn't 100 (the lowest number in the list), since 150 and 250 are not multiples of 100, therefore you should look for a smaller number, that IS a common factor to all these numbers.
harmonics is nothing but an unwanted noise or ripples.A harmonic of a wave is a component frequency of the signal that is an integer multiple of the fundamental frequency. If the fundamental frequency is f, the harmonics have frequencies f, 2f, 3f, 4f, etc. For example, if the fundamental frequency is 50Hz, the frequencies of the harmonics are: 50 Hz, 100 Hz, 150 Hz, 200 Hz, etc. Don't forget: Even harmonics 2f, 4f, 6f,... are odd overtones. Odd harmonics f, 3f, 5f,... are even overtones. Scroll down to related links and look at "Calculations of harmonics from fundamental frequency".
The human ear is capable of detecting sound at frequencies between about 20 and 20,000 Hz. Within this frequency range, however, the response of the ear is not uniform. The ear is most sensitive to frequencies between 200 and 4000 Hz, and its response decreases toward both higher and lower frequencies. There are wide variations in the frequency response of individuals. Some people cannot hear sounds above 8000 Hz, whereas a few people can hear sounds above 20,000 Hz. Furthermore, the hearing of most people deteriorates with age. The sensation of pitch is related to the frequency of the sound. The pitch increases with frequency. Thus, the frequency of middle C is 256 Hz, and the frequency of the A above is 440 Hz. There is, however, no simple mathematical relationship between pitch and frequency. frequency causes the different types of pitch
100 is 50% of 200.
200
A non-stationary signal is one whose frequency changes over time; e.g. human speech where frequencies vary over time depending on what words or syllables you are pronouncing. On the contrary, you have stationary signals where frequencies don't change over time; e.g. the signal: cos(20*pi*t)+cos(50*pi*t)+cos(200*pi*t) where all of the frequency components (20*pi, 50*pi, 200*pi) exist at all times.
A non-stationary signal is one whose frequency changes over time; e.g. human speech where frequencies vary over time depending on what words or syllables you are pronouncing. On the contrary, you have stationary signals where frequencies don't change over time; e.g. the signal: cos(20*pi*t)+cos(50*pi*t)+cos(200*pi*t) where all of the frequency components (20*pi, 50*pi, 200*pi) exist at all times.
A 7 band equaliser is a device that has 7 separate frequency range sliders, were the frequency is centered on the frequency stated below the slider. When a note is played it is made up of a series of frequencies, the fundamental being the one you hear and then a series of harmonics or overtones. A slider will then increase or decrease the 'intensity' of the overtones within its frequency range, depending on the position of the slider. Most sliders can increase or decrease the intensity of a certain overtone by up to 12 or 15dB. The use is to make a note or music played sound of higher or bassier sound, if you have one push the sliders on the left up and you get a real 'thuddy' bass sound and the ones on the right give you a real 'tinny' high pitched sound. A typical guitar EQ will have sliders centered on say 100, 200, 400, 800, 1600, 3200 and 6400Hz. The reason for the larger gap between the frequency sliders as the frequency increases is due to the ears response to sound, (The ear can distinguish between different frequencies better at low frequencies).
High Frequency means , frequency which is at the upper threshold for any system meaning if the average is 200 , lower limit is 100 and the upper limit is 400 then , 400 wud be the high frequency according to the given system requirement.These basics are applicable in any scenerio.
100
It is: 200/100 times 100 = 200%
200