The scalar product of two perpendicular vectors is zero.
In classical mechanics we define the scalar product between two vector a and b as:
a · b = |a| |b| cos(alpha)
where |a| is the modulus of vector a and alpha is the angle between vectors a and b.
If two vectors are perpendicular, alpha equals 90º (or PI/2 rad) and cosine of alpha is, consequently, zero.
So finally a · b = 0.
A vector: the scalar portion of the vector is multiplied with the scalar, but the direction is 'conserved' - it just changes the amount, not the direction.
When a scalar quantity(if it has positive magnitude) is multiplies by a vector quantity the product is another vector quantity with the magnitude as the product of two vectors and the direction and dimensions same as the multiplied vector quantity e.g. MOMENTUM
Since torque is a force, and as such has a direction, it is a vector.
Distance is a scalar. But displacement is a vector.
Since you can represent that with a single number, it isn't a vector - just a scalar.
vector
The product of scalar and vector quantity is scalar.
It depends on the type of product used. A dot or scalar product of two vectors will result in a scalar. A cross or vector product of two vectors will result in a vector.
Answer: A vector is always the product of 2 scalars
Momentum is a vector quantity. We know that momentum is the product of mass and velocity, and velocity has direction. That makes velocity a vector quantity. And the product of a scalar quantity and a vector quantity is a vector quantity.
scalar lol
Momentum is a vector quantity because the definition of momentum is that it is an object's mass multiplied by velocity. Velocity is a vector quantity that has direction and the mass is scalar. When you multiply a vector by a scalar, it will result in a vector quantity.
The product of two vectors can be done in two different ways. The result of one way is another vector. The result of the other way is a scalar ... that's why that method is called the "scalar product". The way it's done is (magnitude of one vector) times (magnitude of the other vector) times (cosine of the angle between them).
A scalar times a vector is a vector.
Because there are two different ways of computing the product of two vectors, one of which yields a scalar quantity while the other yields a vector quantity.This isn't a "sometimes" thing: the dot product of two vectors is always scalar, while the cross product of two vectors is always a vector.
Momentum is a vector, the product of a scalar (mass) & a vector (velocity). As such, its direction is whatever direction the velocity vector has.
vector
scalar, produced by the scalar product of two vector quantities ... Force · Distance