4 (using a calculator)
for example 3*5 [enter]
The shortest number of possible moves to a checkmate is two moves. This is called fool's mate, though it rarely naturally occurs.
It moves three places to the right.
Multiply it by 100. This moves the decimal point so that your answer is no longer in decimal form :)
One to one
Each of the digits moves one position to the left. You might also say that the decimal point (explicit or implicit) moves one position to the right.
20 moves is the maximum number of moves needed to solve a Rubik's Cube. However, those moves are not the same for each scramble, so you actually have to learn how to solve the cube.
Multiplying a real number by a positive power of ten moves the decimal point that number (the exponent) of places to the right. Multiplying by a negative power of ten moves it to the left. For example, the -3 power of 10 is 1/1000; multiplying by that moves the decimal point 3 places to the left.
Mercury is the planet that moves around the Sun in the shortest time. It has the shortest orbital period of about 88 Earth days.
It is not. For positive powers of ten, the decimal point moves to the right when multiplying and to the left when dividing. For negative powers of ten the point moves in the opposite directions.
It is not. For positive powers of ten, the decimal point moves to the right when multiplying and to the left when dividing. For negative powers of ten the point moves in the opposite directions.
Well, the shortest game possible is the Fool's mate, and that is 2 moves long(1.f3,e5 2.g4 Qh4#)
It take place in Ana phase. Ana phase is the shortest