To know the Length of the Vector represented on the graph you have to first know the unit you are representing on it. Say the Vector being represented is a distance of 3 Km, You would have to first create a scale for the graph showing a shortened version of it. (Ex. 1Cm=.5km)
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The length of the arrow is in proportion to the force that the vector exerts on the body.
Vectors are represented by arrows. They represent something that has magnitude, expressed by the length of the arrow, and direction shown by the direction the arrow head points away from the reference system. Vector addition is really quite simple. Make sure all vectors of interest use the same units of magnitude. Pick a vector and place the tail of the arrow on the intersection of the reference system. Do not change it's direction or magnitude. Take the next vector you wish to add and place the tail at the tip of the arrow of the first vector. Again, do not change either direction or magnitude. Do this with all vectors you wish to add. Remember, NEVER CHANGE MAGNITUDE OR DIRECTION. When you draw a new vector from the origin of the reference to the tip of the last vector in the chain of vectors being added, the new vector is the sum of all the vectors in the chain.
The general rule for adding vectors is to hook them together "head to tail" and then draw in a resultant vector. The resultant will have the magnitude and direction that represents the sum of the two vectors that were added.
Vectors can be added graphically: draw one vector on paper, move the other so that its tail coincides with the head of the first. Vectors can also be added by components. Just add the corresponding components together. For example, if one vector is (10, 0) and the other is (0, 5) (those two would be perpendicular), the combined vector is (10+ 0, 0 + 5), that is, (10, 5). Such a vector can also be converted to polar coordinates, that is, a length and an angle; use the "rectangular to polar" conversion on your scientific calculator to do that.
You could draw a circle [center at origin] with radius of (a + b), for the two magnitudes a and b. This represents the sum of the magnitudes. Then draw one of the vectors starting at the origin [suppose it's vector a], and then draw a circle centered at the endpoint of vector a, with a radius of b. Drawing a circle demonstrates how the second vector can point in any direction relative to the first vector. The distance from the origin to a point on this second circle is the magnitude of the resultant vector. Graphically this second circle will be entirely inside the first circle and touching it at just one point. Since it lies within the first circle, the distance from the origin to a point on that circle will be less than or equal to the radius of the first circle.
That's a graphical solution.
If yes, draw the forces. You may use arrows to represent these forces.
You should try to visualize this yourself. Draw arrows, representing vectors, on paper; draw them head-to-tail. Try to make the head of the last arrow return to the tail of the first one. The answer is no, and yes.
Draw the x and y axises. Draw 6 tic marks to represent "6." Draw a horizontal line right through with arrows (< and >) at the end to represent that it is constant.
If yes, draw the forces. You may use arrows to represent these forces.
Draw three phasors (vectors) at 120o with each other, with each the same length. Now, vectorially add those phasors graphically -you will see that they cancel.
Draw them at right angles to each other.
to find the ___- solution when adding vectors, simply and draw label the given information
to find the ___- solution when adding vectors, simply and draw label the given information
you use lines and arrows and draw through numbers
Arrow
You need to think about all the forces that act on each relevant objects. Then you draw arrows to represent those forces.
If yes, draw the forces. You may use arrows to represent these forces.