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Q: Why is balance in a three-dimensional object easy to visualize?
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How do you calculate the surface volume on a four dimensional object?

We can think time as a 4D object, but we cannot visualize so easily a 4D object. But surely we know that a 4D object cannot live inside the 4D space, it will live in the 5th dimension space. We know that we can calculate the hyper-volumes by using integration (in our case) over a R4 domain which is not so easy to be visualize also. For example by hand we can construct a R3domain by using the xyz-coordinate system.


Why isometric drawing is started with 30 degree angle to horizontal line?

That's what an isometric drawing is: the third dimension is shown at a 30 degree angle to the horizontal. The number 30 isn't magic - any other number in that 'ballpark' would work - but it's an easy number ( a third of a right angle, and it's clearly different from 60 degrees, which is why 45 degrees wouldn't be great), and the resulting drawing makes the 3-D object easy to visualize.


Why does a negative number subtracted from a negative number equal a positive number?

Lets say you are in debt to a bank and have a negative balance. If I subtract that balance (take the negative balance off you) then you have gained money. That is the easiest way to imagine it. I do understand mathematical concepts are not alwys easy to understand.


What unit do you use to find the volume of a solid object?

Cubics lengh x width x height. Not easy unless it is has measurable sides with right angles


What is reflection in 2d?

My understanding of it is that everything displayed on a computer screen is in 2D. This is because your screen is flat. Rendering images in games is not as easy as filming real objects. The computer needs to know how to render objects in a way that gives the illusion of being 3D. 2D reflection in games is just a way of showing a second, often transparent, image of the original object, to the correct angle and shape, as the reflective object should show it. Also 3D reflection is when one 3D rendered object is reflected off of another non-flat reflective 3D object. In this case the reflected image will need to bow and disfigure along with the curvatures of the new object.

Related questions

How do you get the mass of an object?

An easy way to do that is to weigh the object. In principle, the mass can be derived from the weight.


How do you calculate the surface volume on a four dimensional object?

We can think time as a 4D object, but we cannot visualize so easily a 4D object. But surely we know that a 4D object cannot live inside the 4D space, it will live in the 5th dimension space. We know that we can calculate the hyper-volumes by using integration (in our case) over a R4 domain which is not so easy to be visualize also. For example by hand we can construct a R3domain by using the xyz-coordinate system.


What shape has equal opposite angles?

In general a parallelogram does and one easy example to visualize is a square.


What is the adverb of the word easy?

[object Object]


How do you pick an object behind an object?

it is easy,just take the front object and take the object which is behind


What is another word for conflate?

Blend is one I use frequently. It isn't as sophisticated but it is easy to visualize and doesn't sound so haughty.


Are longboards easy to balance on?

Well its harder to balance on than small ones but you still can balance on one if u r a begginer


How do you use object in sentence?

Its very easy.


What are the advantages of spring balance?

Advantages of a spring balance ate that :-they are morelighter ,compact ,easy to useportable


How do you get the mass of the object?

An easy way to do that is to weigh the object. In principle, the mass can be derived from the weight.


Why has C elegans proven to be a useful model for understanding apoptosis?

undergoes a fixed and easy-to-visualize number of apoptotic events during its normal development.


How can force cause object to move?

well that's easy force is a push or a pull on an object