step 1 first u should seclect the name independent and dependent veriables
2. take X axis ur independent veriable and Yaxis as a dependent veriable
3.lable the axis with units
4. now draw all points on the paper
5.connect first and last point of the reading
6. make sure that u have slected a suitabe scale for drawing the graph of a complecated data
Arrange the inequality so that the variable is on the left. ex x < 7 If not equal to put an open circle at the number (7 in my example) if less than shade the number line to the left ( less than = shade left) if greater than shade right. If equal to put a point ( shaded dot) on the number follow same rules for shading
is -4 a polynomial? This depends on what you accept as a definition A polynomial is often defined as a set of things in order obeying certain rules. ( these things and rules can be very complicated) A polynomial EQUATION is an equation between two polynomials When using only real numbers and "regular" math rules -4 is a polymomial of degree 0 x = -4 is a polynomial equation is a polynomial of degree 1 it is the same as x +4 = 0 It can be represented by { 4, 0} Sometimes the terms are used interchangably
The rules of algebra: more specifically, it is the the existence of a multiplicative inverse for all non-zero values.
recursive rules need the perivius term explicit dont
Math is when just numbers are used in an equation, and you solve for the answer (In regular math you can ALWAYS get an answer because there will be no variables) Ex. 4+4x3-2 = 14 (Remember BEDMASS) Algebra is the same concept as math, but variable, usually "x", are used in place of numbers. In basic equation (like the one in the example) you will actually be able to solve the equation by first solving for x, then plugging the value back into the original equation in its place. Ex. 4x-2 - 4x = 2, x= 2/4, x= 1/2 (or 0.5) 4(0.5) - 2 = 2 -2 = 0 If you don't understand how I did that, you will need to message me for a further explanation, but if you aren't in grade 7 or 8 yet you need not worry because it is taught in those grades :) +++_+ The answer is far simpler and direct than that! There is no "difference": algebra is the set of symbols and rules by which all mathematical concepts and problems are described and solved. You cannot separate algebra from maths, or compare them, so don't try! Oh, and "you ALWAYS get an answer" even in Pure Algebra - the study of algebra's own rules and behaviour. Solving (3x-x)(2x-x) gives you its own answer, just as much as "4+4x3-2" gives you its answer.
1. Make it as simple as possible 2. Find your x, or whatever variable you are using 3. Be careful when graphing, the curves and axes intercepts should be accurate
For the arrow to point in the same direction as the inequality sign, the inequality must be either "greater than" (>) or "less than" (<) for the open intervals, or "greater than or equal to" (≥) or "less than or equal to" (≤) for closed intervals. This indicates the direction of the solution set on the number line. If the inequality is "greater than" or "greater than or equal to," the arrow points to the right; if it is "less than" or "less than or equal to," the arrow points to the left.
The basic rules to solve equations are to isolate the variable on one side of the equation by performing the same operation on both sides. This includes adding or subtracting the same value, multiplying or dividing by the same value, and applying exponent or logarithm rules if necessary. The goal is to simplify the equation until the variable is alone on one side and the solution can be determined.
Arrange the inequality so that the variable is on the left. ex x < 7 If not equal to put an open circle at the number (7 in my example) if less than shade the number line to the left ( less than = shade left) if greater than shade right. If equal to put a point ( shaded dot) on the number follow same rules for shading
There needs to be at least 5 points on the graph for an accurate line, and you must label the line the original equation, which you put right next to the line. Plus, you have to draw little arrows on both ends of the line if the domain of the equation is not restricted. If it is restricted, for example, y > 4, then you make a ray, and only draw an arrow on one end of the line.
The Accounting Principles are the assenition rules of accounting and the application of these rules, method & procedures to actual practice of accounting. These Accounting principles have been.The basic principle of accounting is to identify, record, and communicate financial transactions. The simple form of the basic accounting equation is assets equals liabilities plus equity.
rules and guidelines for individual or group behavior
It means that the dimensions of all terms agree with the basic rules of mathematical operations. It also means that only terms with the same dimensions are added or subtracted.
Basic elements of effective communication are clear, its interpersonal. Basic rules of health care communication are deemed as being collaborative efforts.
OHKAY!
A term may be moved from one side of an equation to the other if the sign of the term in changed from plus to minus or vice versa after the move. Note that this follows from the more basic rule that an equation is not changed by adding the same term to each side. Transposing a term and changing its sign is equivalent to adding the positive/negative counterpart of the term to be transposed to each side of the equation.
The basic company rules and regulations are quite simple. One must be loyal to the company and serve its customers to the best of their ability.