Simple answer, yes.
But it depends in what method.
Is this involving code? or real life?
In code you can use basic trigonometry to determine positions in which to render a polygon.
Polygons are 2d shapes whereas polyhedrons are 3d shapes
No because 2d shapes are plane such as polygons but example of 3d shapes are: pyramid, cone, cuboid, cylinder, sphere ... etc
The special features of 3D shapes are they all are 3D which means they are fat but 2D shapes are flat they can not stand up.
a polyhedron is any 3d figure with all flat polygons for sides(polygons have straight sides)
2d shapes are shapes that can only be seen from the front unlike 3d shapes and they are flat
2d shapes are shapes that can only be seen from the front unlike 3d shapes and they are flat
2d shapes are shapes that can only be seen from the front unlike 3d shapes and they are flat
Polyhedra (singular = polyhedron).
The rule applies to POLYHEDRA (3D shapes) not Polygons, which are 2D Faces + Vertices - Edges = 2
Cylinders
Nets are two-dimensional representations of three-dimensional objects, often made up of polygons. A net consists of a series of connected polygons that can be folded to form a polyhedron. Each polygon in the net corresponds to a face of the 3D shape, illustrating how the flat shapes come together to create the solid object. Thus, nets serve as a useful tool for visualizing and constructing polygons in three dimensions.
2D shapes are flat and have only two dimensions—length and width—while 3D shapes include depth, adding a third dimension. This allows 3D shapes to occupy physical space, whereas 2D shapes are confined to a plane. Additionally, 3D shapes can have volume and surface area, whereas 2D shapes are characterized by perimeter and area. Examples include squares and circles for 2D shapes, and cubes and spheres for 3D shapes.