To enter an equation variable, (for example X when you are in function mode, or theta when you are polar mode), press the X, T, θ, n button.
To enter a different variable, press ALPHA and then the letter of the variable. For example, to enter the variable C, press ALHPA C (above PRGM). These non-equation variables act as constants. To set the value of constant C to 3, for example, enter 3
-> C and press ENTER. (The arrow is the STO> button).
On my graphing calculator, a TI84 Plus, I can enter the equation into the Y= (a button) and then graph it by hitting the Graph button.
I believe that that isn't possible unless you have it ported to ti84 or you know how to. the file format is different, and the game is built for a separate calc.
Solve the inequality and enter your solution as an inequality comparing the variable to the solution. -33+x<-33
This is for a Statistics class and I need help on how to operate step by step this calculator. Use this to help you out: http://support.casio.com/pdf/004/fx_plus_ch_intro.pdf Just ctrl+f what stats function you want, for example variable (when doing variable testing).
Press MATH then 9 (fnInt() enter the function comma enter the variable comma enter the lower bound comma enter the upper bound
Using a TI-84 Plus calculator, enter the following: 10, MATH, then arrow over (>>>)to PRB, then arrow down to (2: nPr), ENTER, 3, ENTER. The answer is: 720.
example output of c++ calculator
What is the variable of x plus 10 plus 4x-35?
Use a character variable. For example: plus = '+' minus = '-' You can now refer to these symbols using the variable names "plus" or "minus".
A constant is a variable that does not change. The correct term is constant variable.
a2/2
y is the variable