1.type checking in const that is not a part of #define. 2.scope 3.debugging is possible with const.
const variable can be localized whereas #define variable cannot be done so.
#define simply replaces whatever you have defined by the text you want it to replace.
const variable's value cannot be manipulated during the course of the program.
#define is a text preprocessor command and like all text preprocessor commands (beginning with "#") are handled by textual substitution throughout the code before the compiler sees any of the code.
const is a compiler keyword that identifies a constant declaration. It is handled by the actual compiler.
The #define preprocessor directive is severely overused in my opinion. Often, you will see programmers write something like this: # define MAX(a, b) (((a) > (b))? (a) : (b)) However doing so is rather dangerous, because the preprocessor replaces things textually. This means that if you pass in a call to a function, it may happen twice, for example: MAX(++i, j) will be expanded to (((++i) > (j))? (++i) : (j)) which is bad. A much safer (and more common) example is that people will use #define to create a constant variable: #define MYCONST 10 This too can cause problems if another file depends on the constant and certain other conditions are met. A safer alternative is to declare a const variable. The one advantage of using #define for literal constants is that the number will not be stored in memory attached to an object like a const variable will.
Constant in Java refers to a fixed value that doesn’t change during the execution of a program. The value of constants appears right in a program. It is also known as Literals. We use the constants to create values that assign to variables. Constants can make our program easy to read and understood by others. Java does not directly support the constant. To define a variable as a constant, We use the “Static” and “Final” Keywords before declaring a variable. Hope this helps. Thank you
The const keyword transforms a variable into a constant. This means the constant cannot be altered via that constant's identifier. The const keyword can also be applied to a class instance method, such that the method will not alter a class instance's immutable members. Note that the const keyword is merely a programming aid that provides assurances a constant will not be altered inadvertently. However, it is still possible to alter the constant by using a non-constant pointer to the constant. However you have to make a conscious effort to override constant behaviour.
1. You can define whatever logger function you want.2. In you unix you can use functionvoid syslog (int priority, const char *message, ...);
In computer science, const-correctness is the form of program correctness that deals with the proper declaration of objects as mutable or immutable. The term is mostly used in a C or C++ context, and takes its name from the const keyword in those languages. The idea of const-ness does not imply that the variable as it is stored in the computer's memory is unwriteable. Rather, const-ness is a compile-time construct that indicates what a programmer may do, not necessarily what he or she can do. In addition, a class method can be declared as const, indicating that calling that method does not change the object. Such const methods can only call other const methods but cannot assign member variables. (In C++, a member variable can be declared as mutable, indicating that a const method can change its value. Mutable member variables can be used for caching and reference counting, where the logical meaning of the object is unchanged, but the object is not physically constant since its bitwise representation may change.) In C++, all data types, including those defined by the user, can be declared const, and all objects should be unless they need to be modified. Such proactive use of const makes values "easier to understand, track, and reason about," and thus, it increases the readability and comprehensibility of code and makes working in teams and maintaining code simpler because it communicates something about a value's intended use. For simple data types, applying the const qualifier is straightforward. It can go on either side of the type for historical reasons (that is, const char foo = 'a'; is equivalent to char const foo = 'a';). On some implementations, using const on both sides of the type (for instance, const char const) generates a warning but not an error. For pointer and reference types, the syntax is slightly more subtle. A pointer object can be declared as a const pointer or a pointer to a const object (or both). A const pointer cannot be reassigned to point to a different object from the one it is initially assigned, but it can be used to modify the object that it points to (called the "pointee"). (Reference variables are thus an alternate syntax for const pointers.) A pointer to a const object, on the other hand, can be reassigned to point to another object of the same type or of a convertible type, but it cannot be used to modify any object. A const pointer to a const object can also be declared and can neither be used to modify the pointee nor be reassigned to point to another object. The following code illustrates these subtleties: void Foo( int * ptr, int const * ptrToConst, int * const constPtr, int const * const constPtrToConst ) { *ptr = 0; // OK: modifies the pointee ptr = 0; // OK: modifies the pointer *ptrToConst = 0; // Error! Cannot modify the pointee ptrToConst = 0; // OK: modifies the pointer *constPtr = 0; // OK: modifies the pointee constPtr = 0; // Error! Cannot modify the pointer *constPtrToConst = 0; // Error! Cannot modify the pointee constPtrToConst = 0; // Error! Cannot modify the pointer To render the syntax for pointers more comprehensible, a rule of thumb is to read the declaration from right to left. Thus, everything before the star can be identified as the pointee type and everything to after are the pointer properties. (For instance, in our example above, constPtrToConst can be read as a const pointer that refers to a const int.) References follow similar rules. A declaration of a const reference is redundant since references can never be made to refer to another object: int i = 42; int const & refToConst = i; // OK int & const constRef = i; // Error the "const" is redundant Even more complicated declarations can result when using multidimensional arrays and references (or pointers) to pointers. Generally speaking, these should be avoided or replaced with higher level structures because they are confusing and prone to error.
You cannot change the value of a const variable. That's what const means - it is constant. If you are considering "trickery" using pointers and the scanf function, understand that this is not supported, is highly non portable, and may fail, depending on whether or not the implementation places its const data in read only memory. Besides, most modern compilers will not allow you to place a const variable as a non-const argument to a function. Use the language within its defined boundaries.
The #define preprocessor directive is severely overused in my opinion. Often, you will see programmers write something like this: # define MAX(a, b) (((a) > (b))? (a) : (b)) However doing so is rather dangerous, because the preprocessor replaces things textually. This means that if you pass in a call to a function, it may happen twice, for example: MAX(++i, j) will be expanded to (((++i) > (j))? (++i) : (j)) which is bad. A much safer (and more common) example is that people will use #define to create a constant variable: #define MYCONST 10 This too can cause problems if another file depends on the constant and certain other conditions are met. A safer alternative is to declare a const variable. The one advantage of using #define for literal constants is that the number will not be stored in memory attached to an object like a const variable will.
Use a character variable. For example: plus = '+' minus = '-' You can now refer to these symbols using the variable names "plus" or "minus".
Constant in Java refers to a fixed value that doesn’t change during the execution of a program. The value of constants appears right in a program. It is also known as Literals. We use the constants to create values that assign to variables. Constants can make our program easy to read and understood by others. Java does not directly support the constant. To define a variable as a constant, We use the “Static” and “Final” Keywords before declaring a variable. Hope this helps. Thank you
The const keyword transforms a variable into a constant. This means the constant cannot be altered via that constant's identifier. The const keyword can also be applied to a class instance method, such that the method will not alter a class instance's immutable members. Note that the const keyword is merely a programming aid that provides assurances a constant will not be altered inadvertently. However, it is still possible to alter the constant by using a non-constant pointer to the constant. However you have to make a conscious effort to override constant behaviour.
with the help of pointers we able to store the memory location of any variable. In c the pointer variable is use to store the memory location of any variable. The pointer variable is define as a simple variable but in pointer variable use a special "*" character at the left most side of name of pointer variable. If any variable name have * it means it is a pointer variable it hold the memory location of variable.
You can use the preprocessor directive #define, or you can describe a variable in the body of main(). With the preprocessor directive you can make the variable accessible even out of your current project.
1. You can define whatever logger function you want.2. In you unix you can use functionvoid syslog (int priority, const char *message, ...);
Just type declare then the variable that you desire to assigned a certain constant value on it. Just type declare then the variable that you desire to assigned a certain constant value on it.
A constant is something that will ALWAYS remain the same in your experiment. For instance, the materials you use and the unit of measurements you use are examples of constants. An independent variable changes with the experiments.
In computer science, const-correctness is the form of program correctness that deals with the proper declaration of objects as mutable or immutable. The term is mostly used in a C or C++ context, and takes its name from the const keyword in those languages. The idea of const-ness does not imply that the variable as it is stored in the computer's memory is unwriteable. Rather, const-ness is a compile-time construct that indicates what a programmer may do, not necessarily what he or she can do. In addition, a class method can be declared as const, indicating that calling that method does not change the object. Such const methods can only call other const methods but cannot assign member variables. (In C++, a member variable can be declared as mutable, indicating that a const method can change its value. Mutable member variables can be used for caching and reference counting, where the logical meaning of the object is unchanged, but the object is not physically constant since its bitwise representation may change.) In C++, all data types, including those defined by the user, can be declared const, and all objects should be unless they need to be modified. Such proactive use of const makes values "easier to understand, track, and reason about," and thus, it increases the readability and comprehensibility of code and makes working in teams and maintaining code simpler because it communicates something about a value's intended use. For simple data types, applying the const qualifier is straightforward. It can go on either side of the type for historical reasons (that is, const char foo = 'a'; is equivalent to char const foo = 'a';). On some implementations, using const on both sides of the type (for instance, const char const) generates a warning but not an error. For pointer and reference types, the syntax is slightly more subtle. A pointer object can be declared as a const pointer or a pointer to a const object (or both). A const pointer cannot be reassigned to point to a different object from the one it is initially assigned, but it can be used to modify the object that it points to (called the "pointee"). (Reference variables are thus an alternate syntax for const pointers.) A pointer to a const object, on the other hand, can be reassigned to point to another object of the same type or of a convertible type, but it cannot be used to modify any object. A const pointer to a const object can also be declared and can neither be used to modify the pointee nor be reassigned to point to another object. The following code illustrates these subtleties: void Foo( int * ptr, int const * ptrToConst, int * const constPtr, int const * const constPtrToConst ) { *ptr = 0; // OK: modifies the pointee ptr = 0; // OK: modifies the pointer *ptrToConst = 0; // Error! Cannot modify the pointee ptrToConst = 0; // OK: modifies the pointer *constPtr = 0; // OK: modifies the pointee constPtr = 0; // Error! Cannot modify the pointer *constPtrToConst = 0; // Error! Cannot modify the pointee constPtrToConst = 0; // Error! Cannot modify the pointer To render the syntax for pointers more comprehensible, a rule of thumb is to read the declaration from right to left. Thus, everything before the star can be identified as the pointee type and everything to after are the pointer properties. (For instance, in our example above, constPtrToConst can be read as a const pointer that refers to a const int.) References follow similar rules. A declaration of a const reference is redundant since references can never be made to refer to another object: int i = 42; int const & refToConst = i; // OK int & const constRef = i; // Error the "const" is redundant Even more complicated declarations can result when using multidimensional arrays and references (or pointers) to pointers. Generally speaking, these should be avoided or replaced with higher level structures because they are confusing and prone to error.
To define a variable in VBScript, you use the keyword "Dim" followed by the name of the variable. You can name the variable any string so long as itBegins with a letterDoes not contain a period (.)Is not longer than 255 charactersSo "tom" is a valid variable name, but "tom.d" is not.To assign value to the variable, you use the assignment operator (=)Dim coolWebSite = "Answers.com"The variable "coolWebSite" will now contain the string "Answers.com"