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Q: What is the minimum and maximum size of the exponent in a floating point number?

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Assuming you're asking about IEEE-754 floating-point numbers, then the three parts are base, digits, and exponent.

gand marao hai answer iska randi ki nasal answer by sullar(lara)

Think of the floating-point number as a number in scientific notation, for example, 5.3 x 106 (i.e., 5.3 millions). In this example, 5.3 is the mantissa, whereas 6 is the exponent. The situation is slightly more complicated, in that floating-point numbers used in computers are stored internally in binary. Some precision can be lost when converting between decimal and binary.Think of the floating-point number as a number in scientific notation, for example, 5.3 x 106 (i.e., 5.3 millions). In this example, 5.3 is the mantissa, whereas 6 is the exponent. The situation is slightly more complicated, in that floating-point numbers used in computers are stored internally in binary. Some precision can be lost when converting between decimal and binary.Think of the floating-point number as a number in scientific notation, for example, 5.3 x 106 (i.e., 5.3 millions). In this example, 5.3 is the mantissa, whereas 6 is the exponent. The situation is slightly more complicated, in that floating-point numbers used in computers are stored internally in binary. Some precision can be lost when converting between decimal and binary.Think of the floating-point number as a number in scientific notation, for example, 5.3 x 106 (i.e., 5.3 millions). In this example, 5.3 is the mantissa, whereas 6 is the exponent. The situation is slightly more complicated, in that floating-point numbers used in computers are stored internally in binary. Some precision can be lost when converting between decimal and binary.

max & min of a number is the number itself. no flowchart required

min = 2^hmax = 2^(h+1) - 1

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The range for all the integral types in C are implementation-defined. To ascertain the range for a specific implementation, include the <limits.h> header where the following macros are defined: CHAR_BIT Number of bits in a char object (byte). SCHAR_MIN Minimum value for an object of type signed char. SCHAR_MAX Maximum value for an object of type signed char. UCHAR_MAX Maximum value for an object of type unsigned char. CHAR_MIN Minimum value for an object of type char. CHAR_MAX Maximum value for an object of type char. MB_LEN_MAX Maximum number of bytes in a multibyte character for any locale. SHRT_MIN Minimum value for an object of type short int. SHRT_MAX Maximum value for an object of type short int. USHRT_MAX Maximum value for an object of type unsigned short int. INT_MIN Minimum value for an object of type int. INT_MAX Maximum value for an object of type int. UINT_MAX Maximum value for an object of type unsigned int. LONG_MIN Minimum value for an object of type long int. LONG_MAX Maximum value for an object of type long int. ULONG_MAX Maximum value for an object of type unsigned long int. LLONG_MIN Minimum value for an object of type long long int. LLONG_MAX Maximum value for an object of type long long int. ULLONG_MAX Maximum value for an object of type unsigned long long int. Similarly, include the <float.h> header for the range of all floating-point types. FLT_RADIX Base for all floating-point types (float, double and long double). FLT_MANT_DIG DBL_MANT_DIG LDBL_MANT_DIG Precision of significand, i.e. the number of digits that conform the significand. FLT_DIG DBL_DIG LDBL_DIG Number of decimal digits that can be rounded into a floating-point and back without change in the number of decimal digits. FLT_MIN_EXP DBL_MIN_EXP LDBL_MIN_EXP Minimum negative integer value for the exponent that generates a normalized floating-point number. FLT_MIN_10_EXP DBL_MIN_10_EXP LDBL_MIN_10_EXP Minimum negative integer value for the exponent of a base-10 expression that would generate a normalized floating-point number. FLT_MAX_EXP DBL_MAX_EXP LDBL_MAX_EXP Maximum integer value for the exponent that generates a normalized floating-point number. FLT_MAX_10_EXP DBL_MAX_10_EXP LDBL_MAX_10_EXP Maximum integer value for the exponent of a base-10 expression that would generate a normalized floating-point number. FLT_MAX DBL_MAX LDBL_MAX Maximum finite representable floating-point number. FLT_EPSILON DBL_EPSILON LDBL_EPSILON Difference between 1 and the least value greater than 1 that is representable. FLT_MIN DBL_MIN LDBL_MIN Minimum representable floating-point number. FLT_ROUNDS Rounding behavior. Possible values: -1 undetermined 0 toward zero 1 to nearest 2 toward positive infinity 3 toward negative infinity Applies to all floating-point types (float, double and long double). FLT_EVAL_METHOD Properties of the evaluation format. Possible values: -1 undetermined 0 evaluate just to the range and precision of the type 1 evaluate float and double as double, and long double as long double. 2 evaluate all as long double Other negative values indicate an implementation-defined behavior. Applies to all floating-point types (float, double and long double). DECIMAL_DIG Number of decimal digits that can be rounded into a floating-point type and back again to the same decimal digits, without loss in precision.

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Assuming you're asking about IEEE-754 floating-point numbers, then the three parts are base, digits, and exponent.

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