Spell cards and Magic cards are the same. The reason for the confusion is because Magic cards were changed to Spell cards during the release of Magician's Force.
it depends on which effect they have; and what deck u play. an otk has never enough cards with effects allowing you to draw more cards than in draw phase. but generally, i would recommend you to have as little as possible of them. the more cards you have in your deck basically, the less is the chance to draw them. with 40 cards in one's deck: u have a chance of 2,5% to draw 1 particular card...with every card about 40 cards, the chance gets more little. whereas: 20 magic cards is somewhat exaggerated. the releation between monsters and spells/traps should be 1:1...unless the spells/traps/monsters allow you to draw more cards..
A Quick-play Spell card has a little jagged symbol after the words ''Spell Card'.
you need to draw 5 cards
they are the same the more moder cards are spell cards and the older cards are magic cards they are both useable
Mutation cards are extremely rare, so rare you can only find them in the bazaar. Buy one and get the required spell it can mutate trained. When you are in combat with the mutatable spell in your hand, discard a card you don't need and/or want by right clicking them, then click the Draw button at the bottom to draw the mutation card (if you have other treasure cards included, you might not draw the right one as it randomly chooses). When you draw the mutation spell, just click on it, then the mutatable spell you have in hand and it will turn it into a mutated treasure card in which you can use.
Draw of the Cards was created in 1981.
Play continues as normal if you still have cards in your deck. Without cards in your deck, you lose on your next draw because you can no longer complete the start phase (draw a card) to move to the main phase one (first change to play magis/spell cards. You may want to get rid of all cards from your hand. There are some cards with effects that activate only if you do not have cards in your hand.
Spell cards and Magic cards are the same. The reason for the confusion is because Magic cards were changed to Spell cards during the release of Magician's Force.
it depends on which effect they have; and what deck u play. an otk has never enough cards with effects allowing you to draw more cards than in draw phase. but generally, i would recommend you to have as little as possible of them. the more cards you have in your deck basically, the less is the chance to draw them. with 40 cards in one's deck: u have a chance of 2,5% to draw 1 particular card...with every card about 40 cards, the chance gets more little. whereas: 20 magic cards is somewhat exaggerated. the releation between monsters and spells/traps should be 1:1...unless the spells/traps/monsters allow you to draw more cards..
A Quick-play Spell card has a little jagged symbol after the words ''Spell Card'.
Draw. That is it.
you need to draw 5 cards
Payroll cards are a bank debit card that allow people to draw money from their salary or wages instead of a deposit account. This has become an increasingly popular payment method in recent years.
they are the same the more moder cards are spell cards and the older cards are magic cards they are both useable
I'm assuming here that you are running a Dark World deck, if i am wrong, this advice might not be accurate. Something that i run in my Dark Worlds' is The Cheerful Coffin. It is a normal spell card that lets you discard up to 3 monsters from your hand. Another card would be Card Destruction, giving you an opportunity to use the effects of your Dark Worlds', and draw more cards. Some cards used to remove cards from play are Macro Cosmos, Dimensional Fissure, and Big Burn. I'm assuming here that you are running a Dark World deck, if i am wrong, this advice might not be accurate. Something that i run in my Dark Worlds' is The Cheerful Coffin. It is a normal spell card that lets you discard up to 3 monsters from your hand. Another card would be Card Destruction, giving you an opportunity to use the effects of your Dark Worlds', and draw more cards. Some cards used to remove cards from play are Macro Cosmos, Dimensional Fissure, and Big Burn.
I would recommend 20 Spell and Trap Cards, and 20 monster cards, or if not, you can have any amount of Spell Cards, as long as there are 40 or under, because 40 cards are the number of an official deck