It really depends on the angle. If the angle is at the point where the two equal sides intersect then you can divide the triangle into two equal parts (forming a right angle with the base), divide the angle by two, then use the following equation(side*arccos(your angle/2))*((side*arcsin(your angle/2)))if the angle is not where the two equal sides intersect then you can divide the triangle into two equal parts (from the point where the two equal sides intersect down to a right angle with the base) then use the following equation.(side*arcsin(your angle)*(side*arccos(your angle))
It is the vertex. The one at which you can have the two points located together! Happy to help!
If a point is on the bisector of an angle, then it is equidistant from the two sides of the angle-apex
vertex
vertex
It really depends on the angle. If the angle is at the point where the two equal sides intersect then you can divide the triangle into two equal parts (forming a right angle with the base), divide the angle by two, then use the following equation(side*arccos(your angle/2))*((side*arcsin(your angle/2)))if the angle is not where the two equal sides intersect then you can divide the triangle into two equal parts (from the point where the two equal sides intersect down to a right angle with the base) then use the following equation.(side*arcsin(your angle)*(side*arccos(your angle))
An angle. A polygon is a plane figure bounded by straight sides (triangle, quadrilateral, pentagon, etc).
It is the vertex. The one at which you can have the two points located together! Happy to help!
Each point of a polygon at which two sides intersect is called VERTEX
Mark two point an ony two sides. Join these with lines that do not intersect within the shape.Mark two point an ony two sides. Join these with lines that do not intersect within the shape.Mark two point an ony two sides. Join these with lines that do not intersect within the shape.Mark two point an ony two sides. Join these with lines that do not intersect within the shape.
The angle between two planes when the planes intersect at a point is the acute angle fixed by the normal vectors of the planes.
No, the angle bisector of a scalene triangle actually intersects at two points, the point between the two points and the vertex formed by two lines of a scalene triangle. * * * * * On an alternative interpretation of the question, the three angle bisectors of any triangle always intersect at a point which is called the incentre.
No, a segment is a piece of a line. However, two segments that intersect at a point make an angle. In fact, the segments that make up the angle are called the sides of the angle.
Vertex
the vertex
If a point is on the bisector of an angle, then it is equidistant from the two sides of the angle-apex
Angle. Also, two lines which intersect at a point can define a plane.