origin
Absolute coordinates are based on the UCS origin (0,0), which is the intersection of the X and Y axes. Use absolute coordinates when you know the precise X and Y values of the point.
The Origin. It is also referred to as the intersection of the x and y axes. Go here for a graphic of the cartesian coordinate system - http://en.wikipedia.org/wiki/Image:Cartesian_coordinates_2D.svg
It is at the origin whose coordinates are at (0, 0) on the Cartesian plane
The point where two or more lines meet is the intersection.
The point of intersection.
origin
You're thinking of the origin. The origin is the point (0,0)
The intersection point is called the origin.
It is either the "origin of coordinates" or (more often abbreviated to) the "origin".
the origin .
It is either the "origin of coordinates" or (more often abbreviated to) the "origin".
Origin.
No, because point on the axes are not in any of the quadrants.No, because point on the axes are not in any of the quadrants.No, because point on the axes are not in any of the quadrants.No, because point on the axes are not in any of the quadrants.
It is normally perpendicular to both of them - passing through the intersection of those axes - i.e. through the point (0,0,0)
It is the point of origin which is at (0, 0)
The point of intersection.