No. The size of the size of the vector drawn indicates the magnitude.
No. The two characteristics of a vector ... its magnitude and its direction ... are independent of each other. Either one can change without affecting the other, and neither one tells you any information about the other. On a drawing, the direction of the vector indicates nothing concerning the magnitude. The length of the vector is usually used to indicate its magnitude, on a drawing.
it can be described in both. when graphically, it will be represented by an arrow in the direction of the vector and have the magnitude either written by it or you will have the arrow drawn to scale for the magnitude (length) of the arrow. numerically, you can break it down into its x, y, and z components and put them in from of i, j, and k respectively. ex a vector with x component of 3, y component of 2 and z component of 4 can be written as 3i +2j +4k
120 degrees. Go mountaineers!
Yes, but the length depends on the scale that we assign.
if 1 cm is 5km.... 3cm? 5+5+5 ..15km dirrtyy suckas!
No. The two characteristics of a vector ... its magnitude and its direction ... are independent of each other. Either one can change without affecting the other, and neither one tells you any information about the other. On a drawing, the direction of the vector indicates nothing concerning the magnitude. The length of the vector is usually used to indicate its magnitude, on a drawing.
A characteristic of a correctly drawn vector diagram is that the direction and magnitude of the vectors are accurately represented using appropriate scales. Additionally, the geometric arrangement of the vectors should follow the rules of vector addition or subtraction, depending on the context of the problem.
A quantity that has both magnitude and direction often has an arrow drawn over the unit of measurement. This is known as a vector quantity, as opposed to a scalar quantity which has no direction.
arrow
There is no such thing as the direction or magnitude of an object. The direction and magnitude of its speed, acceleration, or momemtum, or of the forces on it, are represented by vectors.
it can be described in both. when graphically, it will be represented by an arrow in the direction of the vector and have the magnitude either written by it or you will have the arrow drawn to scale for the magnitude (length) of the arrow. numerically, you can break it down into its x, y, and z components and put them in from of i, j, and k respectively. ex a vector with x component of 3, y component of 2 and z component of 4 can be written as 3i +2j +4k
Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).
Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).Calculations with forces. Often these have to be calculated as vectors, i.e., the direction of the force is taken into account. You should do some reading on vector addition; however, the basic idea is that you can think of the vector as an arrow drawn on paper; the length is proportional (in this case) to the force, the direction indicates the direction. A common tool is to separate the vector (the arrow) into horizontal and vertical components. That way, you can easily add two or more vectors. This requires some trigonometry (or the special functions of your calculator, for rectangular-->polar, and polar-->rectangular conversion).
When adding vectors using the head-to-tail method, you place the head of the second vector at the tail of the first vector. The resultant vector is drawn from the tail of the first vector to the head of the second vector. This technique preserves both magnitude and direction of the vectors being added.
A resultant on a vector diagram is drawn by connecting the tail of the first vector to the head of the second vector. Then, the resultant vector is drawn from the tail of the first vector to the head of the second vector. The resultant vector represents the sum or difference of the two original vectors.
120 degrees. Go mountaineers!
The two main methods for determining the resultant vector of two or more vectors are graphical and algebraic methods. In the graphical method, vectors are drawn to scale with appropriate angles and then the resultant vector is measured. In the algebraic method, vector components are added or subtracted using trigonometric functions to find the magnitude and direction of the resultant vector.