To determine coordinates in 3D space, you need three values representing the position along the x, y, and z axes. These coordinates are typically written in the format (x, y, z). For example, the point (2, 3, 5) indicates a position 2 units along the x-axis, 3 units along the y-axis, and 5 units up along the z-axis. You can visualize this in a three-dimensional coordinate system, where each axis is perpendicular to the others.
Use the coordinates of the vertices.
A triangle in 3D space has three vertices, just like a triangle in 2D space. Each vertex is defined by its coordinates in three-dimensional space, typically represented as (x, y, z). These three points determine the triangle's shape and position in the 3D environment.
As ordered sets of numbers - pairs for coordinates in a plane, triplets for coords in 3D space, and so on for higher dimensions.
if three coordinates are sufficient to express the position of motion is called 3d effect
Curvilinear coordinate systems are a means of describing an object/point's position based on angle and distance from the origin. For example, polar coordinates are Curvilinear coordinates for R2 (2D space). Spherical coordinates are Curvilinear coordinates for R3 (3D space) If you need to know more: http://en.wikipedia.org/wiki/Curvilinear_coordinates
Use the coordinates of the vertices.
A triangle in 3D space has three vertices, just like a triangle in 2D space. Each vertex is defined by its coordinates in three-dimensional space, typically represented as (x, y, z). These three points determine the triangle's shape and position in the 3D environment.
As ordered sets of numbers - pairs for coordinates in a plane, triplets for coords in 3D space, and so on for higher dimensions.
if three coordinates are sufficient to express the position of motion is called 3d effect
if three coordinates are sufficient to express the position of motion is called 3d effect
Curvilinear coordinate systems are a means of describing an object/point's position based on angle and distance from the origin. For example, polar coordinates are Curvilinear coordinates for R2 (2D space). Spherical coordinates are Curvilinear coordinates for R3 (3D space) If you need to know more: http://en.wikipedia.org/wiki/Curvilinear_coordinates
In 3 dimensional space, there are 12 coordinates, although 9 will be enough to determine the rest..
i think that the range and the domain of a parabola is the coordinates of the vertex
coordinates
The octant rule is a principle used in various fields, including mathematics and computer graphics, to determine the spatial orientation of points in three-dimensional space. It divides the space into eight distinct regions (or octants) based on the signs of the coordinates (x, y, z). Each octant corresponds to a unique combination of positive and negative values for these coordinates, helping to simplify calculations and visualizations in 3D environments. This rule is particularly useful in algorithms for 3D rendering and spatial analysis.
A plane in autocad is where you begin to draw it is the x and y coordinates if you want to call them coordinates or x and y lines. if your in 3D than it would consist of x y z planes.
using a telescope to determine the coordinates of a star