A coordinate plane consists of the y axis up and left and the x axis right and down
on a coordinate plane, you have a graph. the graph is spilt into 4 intervals. for example if you get a number like (4,3) then you move to the right four and go up 3. if its a negative number like (-4,-3) then you move to the left four and go down three. :)
Lets say your ordered pair is (1,2). You would first go one to the right and then two up. If it was (-1,-2) then you would go one left and then two down.
A negative x coordinate would make you move left, and a negative y coordinate would make you move down.
When the graph is continues, and it doesn't drop... when it moves at a steady rate and doesn't go up, down or in an other direction only strait in a diagonal line. :)
False
To move a sprite up and down in Scratch, you can change its y-coordinate by using the "change y by" block in the motion category. Increase the value to move the sprite up, and decrease it to move the sprite down. Alternatively, you can set the sprite's y-coordinate directly using the "go to x: y:" block.
On a graph, you have two axis, x and y. In an ordered pair, the first number is the x coordinate, and the second number is the y coordinate. On the x-axis, if the x-coordinate is negative then you go left. If the x-coordinate is positive, then you go right. On the y-axis, it works the same way. If the y-coordinate is negative, you go down, but if it is positive, then you go up. For example, if you had the ordered pair (-7,4), then you would go left seven spaces on the x-axis and up four spaces on the y-axis.
False
A coordinate plane consists of the y axis up and left and the x axis right and down
Up and down axis
MJHow best can you coordinate workers of up to five hundred from different religion and race with a reasonable down time?"
on a coordinate plane, you have a graph. the graph is spilt into 4 intervals. for example if you get a number like (4,3) then you move to the right four and go up 3. if its a negative number like (-4,-3) then you move to the left four and go down three. :)
The vertical value in a pair of coordinates. How far up or down the point is. The Y Coordinate is always written second in an ordered pair of coordinates.
To find out the coordinates of a point in the coordinate system you do the opposite. Begin at the point and follow a vertical line either up or down to the x-axis. There is your x-coordinate. And then do the same but following a horizontal line to find the y-coordinate.
Lets say your ordered pair is (1,2). You would first go one to the right and then two up. If it was (-1,-2) then you would go one left and then two down.
a coordinate grid is written as the horizontal line is the values of the x-coordinate and the vertical line is the values of the y-coordinate. lets say you have the points (2,3) whenever you see this ( , ) this is called an ordered pair. the x-coordinate always comes first and the y-coordinate comes second.. like this.. (x,y) in the coordinate i gave as an examples (2,3) the 2 is the x-coordinate and 3 is the y-coordinate. first take the x-coordinate. since the horizontal line is for the x-values then you apply the 2 to this horizontal line. the 2 implys that you go over 2 units. since the number 2 is positive you go to the right of the intersection of the two lines. if the two was -2 then you would go left. now take the y-coordinate. since the vertical line is for the y-values then you apply the 3 to the vertical line. the 3 implys that you go up 3 units. since the 3 is positive then means you go up instead of down. if the 3 were a -3 then you would go down three units. now that you have gone 2 units to the right and then 3 units up you should have a dot that is above the horizontal line and the dot should also be to the right of the vertical line. always remember that the point at which your horizontal line (this is for your x-values) and your vertical line (this is for your y-values) is called the point (0,0) this is called the origin. when you are trying to find the coordinate points always start counting from the origin (0,0).