A game need not have a length or width. For example, "it" or "tag" is a game but if played in an open space (not a confined playground) there is no way to define its length or width.
The define the shape and size of a three dimensional object.
It isn't clear how you would define the "perimeter" for a 3D figure. The base is the product of length x width.
Length and width define two dimensions, like a piece of paper has a length distance measure along one side and a width distance measure on the other side. In three dimensions there is length and width and height, like a solid brick or block
You can define some things in terms of other things, but you will always need some starting point, something that is not formally defined. It makes sense to put "point" in this category. However, you can think of a point as an "object" that has zero length, zero width, and zero height.
diameter
from the outside of one foundation wall to the outside of the other will give the width measurement of the house
a shape that has a length and height, but no width.
For a box, the dimensions the define a volume would be:Height, Width, and DepthFor a cylinder, the dimensions that define a volume would be:Height and Diameter
define the width of runway strips for aerodrome reference code?4E
A game need not have a length or width. For example, "it" or "tag" is a game but if played in an open space (not a confined playground) there is no way to define its length or width.
The define the shape and size of a three dimensional object.
One mile in length and one mile in width.
It isn't clear how you would define the "perimeter" for a 3D figure. The base is the product of length x width.
Length and width define two dimensions, like a piece of paper has a length distance measure along one side and a width distance measure on the other side. In three dimensions there is length and width and height, like a solid brick or block
There is no single formula for the width of any arbitrary shape. If however, you already have two points that define that width, then you can calculate the distance between them with simple Pythagorean theorem: w = [Δx2 + Δy2 + Δz2]1/2
define x first and...