It is not possible to draw a cone cylinder and triangular prism in this platform.
First you draw a wide oval shape then draw two straight lines that meet each other.
A cone is a 3-dimensional shape, while drawing on a computer is generally limited to two dimensions, and projection of three dimensions onto a flat (two-dimensional) canvas. You can draw a cone very easily onto a 2-dimensional canvas if you are free to chose the viewing angle, and if that viewing angle does not need to change. You could draw a triangle and state that it shows a side view of the cone, you could draw a circle and state that it shows the bottom view of the cone, or you could draw a circle with the center point marked, and state that it shows the top view of the cone. You could draw all three, top, bottom and side view, and state it shows the cone in all three dimensions, in the way most 3-dimensional objects are shown in a technical drawing. For creating a projection of a 3-dimensional cone from an arbitrary viewing angle, you should consult dedicated (but non-trivial!) literature on 3-D rendering. Many languages also support 3D graphics toolkits such as OpenGL.
To draw attention to some event.
Be able to imagine the solid figure as if you are spinning it in your mind. Know every face. To draw a specific view, imagine being a tiny speck of a person standing at that viewpoint. What do you see? It should be a flat, two dimensional figure. For example, imagine a cone. Stand the cone on its base. Imagine that you pick up the cone and look at its base. What is it? A circle. A circle is easy to draw. Then draw it. You have to have a mental picture of every solid figure in your mind unless the solid figure is shown to you. You also must have the ability to picture objects turning in your mind.
If by "Time Cone" you mean a Light Cone (http://en.wikipedia.org/wiki/Light_cone), then a light cone is a graphical construct depicting how causality (how event A can affect event B) works in the universe. The actual "cone" is a flash of light - the fastest any information in the universe can travel. Anything inside the cone (nearer to the time axis) can be influenced by (or can influence, depending on the orientation of the cone) an event occurring at the same time as the flash. Anything outside the cone (closer to the space axis) can neither influence nor be influenced by an event happening at the same time as the flash.
Yes, scientist design maps to list events over time. This is done by light cones. Even three dimensional space model is difficult to understand then how do they represent four dimensional space? This is done by taking light distance on one axis and time on the other while the rest were just assumed. As time increases,light increases as a cone called light cone. The entire universe or events with reference to that light cone are divided as those in that light cone and those that come under light cone or effected by light cone and those that are not effected by the light cone. this is very hard to understand but easy once you find its root. Let us take an example of sun dying out. This event can viewed as a point and then the light rays of the dying sun would spread as a cone. Those events that happened before this event cannot be effected by this event. Those events that are not effected eventhough they are in the future are outside the light cone and those that are effected by the sun dying out like the earth comes under light cone. It can viewed like this- eventhough earth is effected, it will not get immediate effect until it enters the light cone i.e., it will take 8 min for the sun's rays to reach earth. During this period the earth would be outside the lightcone and will not be effected by that event but once it enters the lightcone i.e., while we see the event we would sure get effected by that event. Thus scientist map events as infinite light cones and some cones may intersect affecting each other. But what ever it may be it certainly divides the events in the past and present and future events that are affected by that event.
It is not possible to draw a cone cylinder and triangular prism in this platform.
First you draw a wide oval shape then draw two straight lines that meet each other.
When cone cells add up red and green light, they perceive yellow light. This is because red light and green light stimulate different cone cells in the retina, which the brain interprets as yellow.
a spreading cone of light
Cones are the light sensors in your eye that sense the different wavelengths of colors. There are three different type of cone cell. An L cone, M cone, and an S cone.
the world line of an object cannot leave its own forward light cone because to do so it would have to travel faster than light. once another object enters the forward light cone of an object, it cannot leave it either for the same reason. The backward light cone is a different matter, but it is in the past. Objects can easily leave the backward light cone and no longer be visible.
draw a picture of a light bulb and show light coming from it then label it light energy
A cone is a 3-dimensional shape, while drawing on a computer is generally limited to two dimensions, and projection of three dimensions onto a flat (two-dimensional) canvas. You can draw a cone very easily onto a 2-dimensional canvas if you are free to chose the viewing angle, and if that viewing angle does not need to change. You could draw a triangle and state that it shows a side view of the cone, you could draw a circle and state that it shows the bottom view of the cone, or you could draw a circle with the center point marked, and state that it shows the top view of the cone. You could draw all three, top, bottom and side view, and state it shows the cone in all three dimensions, in the way most 3-dimensional objects are shown in a technical drawing. For creating a projection of a 3-dimensional cone from an arbitrary viewing angle, you should consult dedicated (but non-trivial!) literature on 3-D rendering. Many languages also support 3D graphics toolkits such as OpenGL.
The world line of material particles always remains inside the light cone because these particles travel at speeds less than the speed of light, which ensures that their trajectory is constrained within the light cone defined by the speed of light. This limitation is a fundamental feature of special relativity that ensures causality and the preservation of cause-and-effect relationships.
A cone is a geometric shape. If we "build" it, it may be easier to understand what it is. Start with a plane and put a circle in it. Now pick a point that is "above" the plane, and draw a line from the point to the circumference of the circle. Now draw another one. And another. If you draw all the lines from that point to the circle, you'll create a cone. If you picked a point that is on a line perpendicular to the plane and that goes through the center of the circle, then you have set the conditions to make a right circular cone. This 3-dimentional geometric figure is fun to investigate. Use the link below to lean more about the cone.