You use the scout for mainly offense.
Heavy: Circle him and shoot him, he'l die before he knows whats going on.
Spy: Just check your back and don't stop moving.
Scout: Just depends on who has more skill / health.
Pyro: Keep your distance, you never want to bat a pyro to death.
Demoman: keep away from the bombs, try usind the pistol it's good for mid attack.
Medic: They aren't much of a problem. They'r syringe gun does a lot of damage to you.
Engineer: Be careful with sentry. Try to get them when they get metal.
Sniper: They don't know what's going near them, just fire away.
Soldier: jump around foreward and backwards. If you just jump in circles you could be rocket jumped.
Bat is good for close range attacks. Pistol is good for med attack, not too good for far away but it could work. Scatter gun is best for close range or mevium range.
Chat with our AI personalities
A good DEED is a palindrome for good work done by a scout.
Scout's big ham costume prevented her from being stabbed.
S=Service C=Courtous O=Ovident U=Unity T=Trust
deed
If 23 boxes represent 10% of the troop's sales, then we can divide 23 by 0.10 to find the total sales of the troop. The troop sold 230 boxes of Girl scout cookies.