No. The context need not be a real world setting. If I am writing a Science Fiction book, my contextual intelligence would be the ability to use and apply the knowledge that is appropriate to my fictional world. If I were any good as a writer, that would not be the real world setting but a convincing but unreal extension of it.
Any role playing gamer will answer 'twenty-sided dice'.
by throwing a coins or dice? maybe...
if you want to apply acute triangles in real life, you have to ask someone i dont know
cookies
It is when you apply your data to the real world, and how it can help you in the real world.
Friction.
Real World Road Rules Challenge - 1998 The Gauntlet Rolling on the River 7-10 was released on: USA: 1 December 2003
You live in a house in a glamorous city with diverse roommates while TV cameras are rolling.
It is real. Rocks can roll.
No. The context need not be a real world setting. If I am writing a Science Fiction book, my contextual intelligence would be the ability to use and apply the knowledge that is appropriate to my fictional world. If I were any good as a writer, that would not be the real world setting but a convincing but unreal extension of it.
You could compare it to water distilling.
a Television is a real life example of a Cube A dice is a real life example of a cube
What is best value on a pizza, how much sod do you need for circular area?
If you want to apply for real estate in Juhu, 4 bhk flat for sale in juhu
There are two dice with 6 side each. The probability of any single unique outcome is 1/6 * 1/6 = 1/36 Now the question becomes how many ways can you roll a 7 using two dice. It might be easiest to just show this as a table: 1 6 2 5 3 4 4 3 5 2 6 1 So there are 6 ways to roll a 7 using two dice. That means the probability of rolling a 7 is 6/36 = 1/6. Finally, to answer the question, we will multiply the probability of success (getting 7) with the number of attempts (how many times you rolled the dice). This equals 1/6 * 1000 = 166.66... or in real-life terms: 167 (remember that in real life no-one has 2.5 children)
This is directly from www.yugioh.wikia.com under the Yu-Gi-Oh! Dungeon Dice Monsters article:"The central part of Dungeon Dice monsters is, obviously, the dice. Each player has 15 6-sided dice. There are 6 symbols on each die, called Crests. A player rolls 3 dice each turn, and from the Crests rolled, makes their move. Players alternate turns rolling dice until a player's Dungeon Master loses all its Heart Points. What makes the game a true challenge is that a monster cannot move except along Dungeon Path, which is created when a monster is summoned. So, careful placement of pathway can mean an easy path behind opposing lines. But sloppy dimensioning could spell defeat for a player."For more information regarding the game Dungeon Dice Monsters, click on the "Related Link" below.