That's going to depend on how many pixels have to be loaded, which the question neglects to specify.
The number of seconds required will be 0.1132 times the number of pixels.
A millisecond is 1/1000 of a second, so you would need 1000 fps for 1 frame to be 1 ms.
It depends on the frame rate. The frame rate of the video tells you how many pictures are displayed every second. The most common frame rates (rounded to the nearest whole number) are 24 (flash animation), 25 (video) and 30 (video).
In 1 second of video, the number of pictures, or frames, can vary depending on the frame rate. Common frame rates include 24 frames per second (fps) for film, 30 fps for television, and 60 fps for high-definition video. Therefore, in 1 second of video, there can be anywhere from 24 to 60 individual pictures, or frames, depending on the format used.
30 frames per second is the minimum rate that it takes to fool the human eye into believing that a series of still pictures are moving.
Depends on what you mean. If you mean feet/sec, it's already a movement speed. if it's frames per second, it depends on how large the frame was as well as how many frames the object is present in the frame.
function of a frame buffer in computer?
how pixel screen positions are stored and retrieved from frame buffer?
The z-buffer holds information about the depth of a 3D scene. Specifically, it holds information about the coordinates of each object in the scene, so that the CPU/GPU knows the order in which objects should be drawn.The frame buffer is a more physical thing. Your computer monitor stores information for the next image it's going to draw in the frame buffer.
A photo does not have to go all the way to the picture frame. It is the user's preference to have a buffer or not when displaying a photo.
For a 12-bit raster system with resolution 640x480, you would need a frame buffer of 640x480x12 bits. For a 24-bit raster system with the same resolution, the frame buffer would need to be 640x480x24 bits. For a 12-bit raster system with resolution 1280x1024, you would need a frame buffer of 1280x1024x12 bits. For a 24-bit raster system with the same resolution, the frame buffer would need to be 1280x1024x24 bits. For a 12-bit raster system with resolution 2560x2048, you would need a frame buffer of 2560x2048x12 bits. For a 24-bit raster system with the same resolution, the frame buffer would need to be 2560x2048x24 bits.
The display processor read the data from the frame buffer and convert it into corresponding 1's and 0's according to there pixels and then put it on to a monitor screen.The display processor do this work 30 times per second to maintain a steady picture on the screen,and if we want to change the picture on the screen then we have to change the contents of frame buffer.
Determine the result of performing two successive block transfers into the same area of a frame buffer using the binary arith operations.
Hii. A frame grabber is an image acquisition board which can be of 2 types: Analog and Digital. In case of an analog frame grabber, we use an analog camera and digital camera for Digital frame grabber. In analog frame grabber the analog image signal is digitised (using A/D converter), then sent to a buffer memory. From there it is transferred to host memory i.e. RAM where processing talkes place. If no processing is required then the image can be displayed directly from the grabber buffer. It generally takes input from ADC at very high speeds, typically 60MHz and outputs at 20MHz so that no frame is lost. It also has standard I/O like a parallel port. In case of a digital frame grabber the image is already digitised.
The Remote Frame Buffer protocol is an application level protocol used by VNC applications to transmit information about the remote machine's desktop in order to re-create it locally. RealVNC explains the protocol here: http://www.realvnc.com/docs/rfbproto.pdf .
The process of digitization of a image so as to store it in the binary value in the frame buffer is called scan-conversion.
This is the situation when we use Screen resolution less than the maximum screen resolotion supported by the Visual Display Unit (PC Screen - VDU). In case of maximum screen resolotuin the frame buffer memory is fully utilized and only one page is available for display. For such a resolution when it is less than the maximum resolution, more than one page is available, which we often use for animation using page flipping. We keep drawing on to one page which is hidden and flash it altogether when the drawing is complete with the existing one on the screen. This avoids showing of the partially drawn images. For any particular case even 3-4 pages may be available. So the system is termed as "Rotating frame buffer" in Computer Graphics. We keep rotating the pages (full frame buffer parts) to generate animation. A different situation where the frame buffer is literally rotated to generate a rotated display of any image is also sometimes referred to as Rotating frame buffer. Just changing the signs and interchanging the X-Y coordinates may generate such an effect.
The frame rate of the video is 23.976 frames per second.