Previous answer was in C++, please learn the difference.
/**********************************************************
*josephus.c: Solve the josephus problem for an arbitrary number of players *and an arbtitrary number of players missed each time.
*
*Author: XXX
*
*Input1:Number of players
*Input2:Number of players to miss each time
*Output:The lucky Survivor
**********************************************************
#include <stdlib.h> /*For calloc, free and sizeof*/
#include <stdio.h> /*For printf, scanf*/
/*---Global structure to hold player details and a pointer to the next player---*/
struct player{
int player_num;
struct player *next;
};
int main (void) {
int i, j; /*Loop counters*/
int n; /*Number of players*/
int k; /*Number to skip each time*/
struct player *firstplayer; /*Hold firstplayer, so list can be circular linked*/
struct player *current_player; /*Hold current player*/
struct player *victim; /*Hold victim, for freeing*/
/*---Welcome statement---*/
printf("\njosephus.c: Program to solve the Josephus problem for an arbitrary number of "
"\n players and an arbitrary choice of count. The output will be the "
"\n number of the surviving player.\n\n");
/*---Request the number of players and assign to n---*/
printf("Please input the number of players.\n>>");
scanf("%d", &n) ;
/*---Request how many players to miss and assign to k---*/
printf("Please input the number of players you want to miss before execution.\n>>");
scanf("%d", &k);
/*---Alert the user, and exit the program, if they entered the wrong type of input---*/
if (n<=0 k<=0) {
printf("\a\n\nPlease enter positive integers only for the player and count!! "
"\nExiting...\n\n");
return 0;
}
/*---Set initial current player and firstplayer to be the same and assign space dynamically to hold them---*/
firstplayer=current_player=(struct player *)calloc(1, sizeof(struct player));
/*---Detect allocation failure---*/
if (current_player==NULL) {
printf("\a\nAllocation failure. Program terminates...\n\n");
exit(1);
}
current_player->player_num=1; /*Set the first/initial current players number to one*/
/*---Loop over n, assigning space for all the players and linking each successive one to
* the previous. Note: we do not count from 1, since already done above---*/
for (i=2; i<=n; ++i) {
current_player->next=(struct player *)calloc(1, sizeof(struct player));
/*---Detect allocation failure---*/
if (current_player->next==NULL) {
printf("\a\nAllocation failure. Program terminates...\n\n");
exit(1);
}
current_player=current_player->next; /*Current player now points to the next player*/
current_player->player_num=i; /*Define each player number*/
}
/*Finally link the final current player to the firstplayer, to make the list circular*/
current_player->next=firstplayer;
/*---Loop over n, counting up one every time a player dies---*/
for (i=1; i<n; ++i) {
/*Cycle through players until the one just before the unlucky one is reached*/
for (j=1; j<k; ++j) {
current_player=current_player->next;
}
/*Victim is the player just after the current player*/
victim=current_player->next;
/*Set the current player to point at the space just after where the victim was*/
current_player->next=current_player->next->next;
/*Set space now pointed to by victim free*/
free(victim);
}
/*Notify user of the game survivor*/
printf("\nThe lucky survivor is = %d\n\n", current_player->player_num);
/*---Set the final players space free---*/
free(current_player);
return 0;
}
C= pi * D This is the formula for circumference.
C=1.80g
y = mx + c m = slope = rise/run c = y intercpt
u use logic when dividing exponets. i know, b/c i just had a test on it and I aced it
DRQFOSAC is a math problem solving strategy. The letters are an anagram for the steps used to solve math problems. D = do (you have decided to do to problem). R = read (read the problem and any graphs/diagrams that go with the problem). Q = question (what question is being asked so you know what unit to use). F = facts (what are the facts given). O = operation (what operation) will you use to solve the problem). S = solve (time to solve the problem). A = answer (write the answer with units). C = check (check your work to make sure there are no silly mistakes). Good luck and happy computing!
An Algorithm
in case of the c languages we are very flexible to to solve the problems in the step by step order (because of using the c-functions,other variables,other operators), debugging also so very easy because trace the exact steps which are given in the problem domains.
algorithm is a step by step procedure to solve a problem in c,
a,b,c 123! that's your answer. XD
when government decides to solve a problem, it does so through a. lobbying b. bargaining c. lawmaking d. public policy
C= pi * D This is the formula for circumference.
C=1.80g
Solve and explain your steps on how you solve this problem. A cube has six sides, six edges and six faces. Each face represents a square. The area of one of the surfaces is equal to c² - 25 ( A= c² - 25). What is the measure of the side of a cube?
Well, darling, to solve for c when it's divided by 3 and equals 8, you simply multiply both sides by 3. This gives you c = 24. So, there you have it, c is 24. Math problem solved, next!
If a + b = cThen a = c -b
C++ is a programming language which gives the user the chance to create working applications through creating source code.
y = mx + c m = slope = rise/run c = y intercpt