By convention angles are measured from the normal to the reflecting surface. The angle of incidence, 35 degrees, is equal to the angle of reflection. In this case 35 degrees. The answer is 35 degrees.
If the surface is completely reflective then the angle at which the incident light leaves the surface will be different. For a rough surface the light would be scattered, whereas for a smooth surface they would reflect at the same angle the hit. If the surface isn't completely reflective then the angle and speed and which the light enters the object. For a rough surface the angles will random and based on the refractive index of the material. For a smooth surface they will be proportional to the sin of the angle times the refractive index.
For a smooth surface, the angle of incidence is the same as the angle of reflection.
The angle between the light ray and the normal (perpendicular) to the surface at the point of reflection.
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The similarity of the two is that if.... example: if you shined a flashlight at a 30 degree angle on a mirror it will reflect and show as a 30 degree angle on the other side. They are equal.
Light rays reflecting off a smooth surface reflect in a predictable manner according to the law of reflection: the angle of incidence is equal to the angle of reflection.
Light rays reflecting off a smooth surface reflect in a manner that follows the law of reflection, which states that the angle of incidence is equal to the angle of reflection. This results in a clear and defined reflection of the light source.
Mirrors are typically silver in color and reflect light by bouncing it off their smooth surface at the same angle it hits the mirror.
No, light rays reflect in a predictable manner on a smooth surface according to the laws of reflection, which state that the angle of incidence equals the angle of reflection. This means that the light rays will change direction but not scatter in multiple directions on a smooth surface.
Yes, a chair can reflect light if it has a smooth and shiny surface, such as metal or polished wood. The reflection will depend on the angle of the light source and the material of the chair.
If the surface is completely reflective then the angle at which the incident light leaves the surface will be different. For a rough surface the light would be scattered, whereas for a smooth surface they would reflect at the same angle the hit. If the surface isn't completely reflective then the angle and speed and which the light enters the object. For a rough surface the angles will random and based on the refractive index of the material. For a smooth surface they will be proportional to the sin of the angle times the refractive index.
Water can reflect light because of its smooth surface, which acts like a mirror. When light hits the surface, it bounces off at an angle equal to the angle at which it struck the water. Water can also refract light when it enters at an angle, causing it to change speed and direction as it moves through the water.
Water can act as a reflector for light waves due to its smooth surface and high density. When light hits the surface of water at an angle, it can reflect and create mirror-like reflections.
Mirrors reflect light by bouncing it off their smooth surfaces. Water reflects light, especially when the surface is calm and acts like a mirror. Glass windows reflect light depending on the angle of incidence.
The angle of reflection will also be 30 degrees. The angle of incidence is equal to the angle of reflection when light reflects off a smooth surface like a mirror.
A mirror with a very smooth surface can reflect light to form a virtual image. When light waves hit the mirror, they bounce off at the same angle they hit, creating a clear reflection that appears to be behind the mirror, producing a virtual image.
Things that reflect light typically have smooth, shiny, or polished surfaces that allow light to bounce off of them. Reflective materials are also typically opaque and have a high level of electrical conductivity. The angle of reflection is equal to the angle of incidence when light hits a reflective surface.