69 lolz
On a fair die the probability is 1 (a certainty). The probability of it happening on a single roll is 0.5==========All answers below assume a single roll using unbiased 6 sided die/dice (as may boardgamers and RPG players are aware, there are 4, 8, 10, 12, and 20 sided dice easily available too)For 1 die, the probability is 3/6 = 1/2 (3 ways to roll higher than 3 and six possible rolls)For 2 dice it is 33/36 = 11/12 (36 possible combinations, of which 33 are more than 3)For 3 dice it is 215/216 (216 possible combinations with one - 1,1,1 - not being greater than 3)For 4 or more dice your probability is 100% since the lowest you can roll is all 1's which would add up to the number of dice - which will be greater than 3 if the number of dice is greater than 3.
One can may play the LCR Dice game wherever they may like. One can purchase the LCR Dice game through many retailer's including but not limited to Walgreens, Toys R Us, Party City, Target and Amazon.
No, two events are independent if the outcome of one does not affect the outcome of the other. They may or may not have the same probability. Flipping two coins, or rolling two dice, are independent. Drawing two cards, however, are dependent, because the removal of the first card affects the possible outcomes (probability) of the second card.
When throwing dice, a pair of fives is commonly referred to as "a pair." In the context of some games, it may also be specifically noted as "double fives." This terminology is used in various dice games, including craps and other gambling contexts.
Because there are many events whose outcomes cannot be determined. However, using probability it may be possible to make a good estimate as to the outcome.Because there are many events whose outcomes cannot be determined. However, using probability it may be possible to make a good estimate as to the outcome.Because there are many events whose outcomes cannot be determined. However, using probability it may be possible to make a good estimate as to the outcome.Because there are many events whose outcomes cannot be determined. However, using probability it may be possible to make a good estimate as to the outcome.
That depends on what kind of dice you are rolling and how many of them you roll. If you roll two 6-sided dice once, the probability of getting the number 100 is exactly zero. You cannot get a 100 on one roll of two 6-sided dice. Other dice and different numbers of them may yield different probabilities.
In the card game with dice, players roll dice to determine their moves or actions in the game. The rules may vary depending on the specific game being played, but generally, players take turns rolling dice and using the results to make decisions or progress in the game. The game may involve a combination of card play and dice rolling to determine outcomes. It is important to follow the specific rules and instructions provided for the game being played to ensure a fair and enjoyable experience for all players.
To play the dice game with 5 dice and a cup, each player takes turns rolling the dice inside the cup and then reveals their roll. The objective is to score points based on the combination of numbers rolled. The rules may vary, but common scoring combinations include pairs, three of a kind, four of a kind, and a straight. Players can choose to keep certain dice and re-roll the rest to try and improve their score. The player with the highest total score at the end of the game wins.
When you roll two dice, a 7 may occur as (1,6),(2,5),(3,4),(4,3),(5,2),(6,1) There are 6 elements in the event space.
"The only thing in the games section that isn't a trial is the Tumbling dice app, which uses the built-in accelerometer. Shaking the phone for an occasional roll of the dice may be a fun way of trying your luck, it also looks cool and it's free."
Simple: Str+d6 vs AV After rolling against your ballistic skill and hitting the tank, take the strength of the weapon being fired at the tank and add the result of a single dice roll (sometimes a weapon will allow you to roll additional dice) to the strength of the weapon. Compare this number to the armor value of the tank facing the model that fired the weapon. If the damage roll (as described above) is less than the armor value of the tank, the shot has no effect. If the damage roll is equal to the armor value of the tank, you score a glancing hit. Roll a single dice (d6) and refer to the Vehicle Damage Table in the reference section of the Warhammer 40k rule book, and subtract 2 from the dice roll (to a minimum of 1). Apply that result to the tank. If the damage roll is more than the armor value of the tank, simply roll a d6 and refer to the Vehicle Damage Table and apply the result of the dice roll to the vehicle (no subtraction). Note that special rules (such as skimmers moving fast, cover, or smoke launchers) may alter these results.
On a fair die the probability is 1 (a certainty). The probability of it happening on a single roll is 0.5==========All answers below assume a single roll using unbiased 6 sided die/dice (as may boardgamers and RPG players are aware, there are 4, 8, 10, 12, and 20 sided dice easily available too)For 1 die, the probability is 3/6 = 1/2 (3 ways to roll higher than 3 and six possible rolls)For 2 dice it is 33/36 = 11/12 (36 possible combinations, of which 33 are more than 3)For 3 dice it is 215/216 (216 possible combinations with one - 1,1,1 - not being greater than 3)For 4 or more dice your probability is 100% since the lowest you can roll is all 1's which would add up to the number of dice - which will be greater than 3 if the number of dice is greater than 3.
To advance to Illinois Avenue in Monopoly, you need to roll the dice and move your game piece the number of spaces indicated by the dice roll. Illinois Avenue is located 24 spaces from the Go space in a clockwise direction on the game board. You can also use Chance or Community Chest cards that may allow you to move directly to Illinois Avenue.
In a matching dice game, players roll dice and try to match the numbers rolled with specific combinations or patterns. The rules typically involve rolling a set number of dice, aiming to match certain numbers or sequences to score points. Players may have a limited number of rolls to achieve the desired matches. The player with the highest score at the end of the game wins.
Using both plus and minus dice in a game can add variety and complexity to gameplay. The advantages include creating more strategic decisions for players and increasing the unpredictability of outcomes. However, the disadvantages may include potential confusion for players and a longer learning curve to understand the different effects of plus and minus dice.
To play a game of Taboo with instructions dice, players must roll the dice to determine the rules for each round. The rules may include restrictions on speaking, acting out clues, or using certain words. Players must follow the instructions on the dice while trying to get their team to guess the secret word without saying certain taboo words. The team with the most points at the end of the game wins.
If the order of the roll matters (i.e. you start with die #1, roll it and record it's number, then do die #2, and so on), then the answer would be 65. If the order of the roll does not matter (i.e. rolling 1, 2, 3, 4, 5 is considered the same as rolling 5, 4, 3, 2, 1), then the answer is 434. This is equal to: (d + (f - 1))! / (d! * (f - 1)!) Where 'd' is the number of dice used and 'f' is number of faces on each die. There may be a more formal definition as I just worked out that one myself.