concave
Angle of contact is the angle between a tangent to the liquid surface at the interface and the solid surface inside the liquid. For concave surfaces, it is acute . For convex surface , it is obtuse.
Any polygon that has an angle that is > 180º is a concave polygon. A convex polygon does not. e.g. All regular polygons are convex.
A simple polygon that is not convex is called concave, non-convex or reentrant. A concave polygon will always have an interior angle with a measure that is greater than 180 degrees.
A concave polygon has at least one interior angle greater than 180 degrees. A convex polygon has none of those.
concave
Angle of contact is the angle between a tangent to the liquid surface at the interface and the solid surface inside the liquid. For concave surfaces, it is acute . For convex surface , it is obtuse.
Any polygon that has an angle that is > 180º is a concave polygon. A convex polygon does not. e.g. All regular polygons are convex.
A simple polygon that is not convex is called concave, non-convex or reentrant. A concave polygon will always have an interior angle with a measure that is greater than 180 degrees.
A concave polygon has at least one interior angle greater than 180 degrees. A convex polygon has none of those.
The opposite of convex is concave. Concave shapes have an inward curve, while convex shapes have an outward curve.
Yes, both convex and concave mirrors obey the law of reflection. The law of reflection states that the angle of incidence is equal to the angle of reflection. This means that light rays that strike a convex or concave mirror will follow this law and reflect off the mirror surface accordingly.
It can be convex or concave.
Both concave and convex mirrors can create virtual images, which are images that cannot be projected onto a screen. Both types of mirrors follow the laws of reflection, with the angle of incidence being equal to the angle of reflection. Both concave and convex mirrors can be used in optical devices such as makeup mirrors or security mirrors.
convex and concave
Lenses: converging (convex) and diverging (concave) Mirrors: concave and convex
concave=in convex=out