To solve the equation (-t = r + px) for (x), start by isolating (px) on one side. This gives you (px = -t - r). Next, divide both sides by (p) (assuming (p \neq 0)) to obtain (x = \frac{-t - r}{p}). Therefore, the equation for (x) is (x = \frac{-t - r}{p}).
you multiply m n p
solve each equation in terms of y and the slope is the value in front of the x term; the slope of one of them is the negative inverse slope of the other p/q = 3/2
0.567
To convert pixels (px) to points (pt), you can use the conversion factor where 1 point is equal to 1.333 pixels. Therefore, to convert 22 px to points, you divide 22 by 1.333, which equals approximately 16.5 pt.
This can also be thought of as: something + something else * something + another thing.
you multiply m n p
Px equals -0.6 plus 60x-1500
solve each equation in terms of y and the slope is the value in front of the x term; the slope of one of them is the negative inverse slope of the other p/q = 3/2
Yes.
7
0.567
This can also be thought of as: something + something else * something + another thing.
8.6
PX is not copyrightable. There are more than 60 trademarks including PX, however.
Batang PX was created in 1997.
What does px welcome
'PX' ??? I don't known what 'PX' means. However, in Statisitcs(Maths), when written as 'P(x)' it means the probability of 'x'.